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LibGL: Implement glIsTexture
Required by Xash3D for the r_showtextures command, where it shows every allocated texture on screen. Description of glIsTexture from the spec: "glIsTexture returns GL_TRUE if texture is currently the name of a texture. If texture is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, glIsTexture returns GL_FALSE. A name returned by glGenTextures, but not yet associated with a texture by calling glBindTexture, is not the name of a texture." https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glIsTexture.xhtml
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@ -47,6 +47,11 @@ void glBindTexture(GLenum target, GLuint texture)
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g_gl_context->gl_bind_texture(target, texture);
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}
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GLboolean glIsTexture(GLuint texture)
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{
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return g_gl_context->gl_is_texture(texture);
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}
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// Note: This is an _extremely_ misleading API name. This sets the active
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// texture unit, NOT the active texture itself...
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void glActiveTexture(GLenum texture)
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