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LibJS: Pass prototype to Error constructors
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0df4d2823a
commit
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5 changed files with 30 additions and 15 deletions
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@ -26,27 +26,38 @@
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#include <LibJS/Interpreter.h>
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#include <LibJS/Runtime/Error.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS {
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Error::Error(const FlyString& name, const String& message)
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Error* Error::create(GlobalObject& global_object, const FlyString& name, const String& message)
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{
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auto& interpreter = global_object.interpreter();
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return interpreter.heap().allocate<Error>(name, message, *interpreter.error_prototype());
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}
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Error::Error(const FlyString& name, const String& message, Object& prototype)
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: m_name(name)
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, m_message(message)
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{
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set_prototype(interpreter().error_prototype());
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set_prototype(&prototype);
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}
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Error::~Error()
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{
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}
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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ClassName::ClassName(const String& message) \
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: Error(#ClassName, message) \
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{ \
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set_prototype(interpreter().snake_name##_prototype()); \
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} \
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ClassName::~ClassName() {} \
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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ClassName* ClassName::create(GlobalObject& global_object, const String& message) \
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{ \
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auto& interpreter = global_object.interpreter(); \
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return interpreter.heap().allocate<ClassName>(message, *interpreter.snake_name##_prototype()); \
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} \
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ClassName::ClassName(const String& message, Object& prototype) \
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: Error(#ClassName, message, prototype) \
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{ \
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} \
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ClassName::~ClassName() {} \
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const char* ClassName::class_name() const { return #ClassName; }
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JS_ENUMERATE_ERROR_SUBCLASSES
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