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https://github.com/RGBCube/serenity
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LibWeb: Fix empty slot finding in table formation algorithm
The algorithm which finds the first free slot must run for every cell, not for every row.
This commit is contained in:
parent
282e8357ed
commit
205f9c75d9
3 changed files with 122 additions and 2 deletions
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Viewport <#document> at (0,0) content-size 800x600 children: not-inline
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BlockContainer <html> at (0,0) content-size 800x600 [BFC] children: not-inline
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BlockContainer <body> at (8,8) content-size 784x159.875 children: not-inline
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"0"
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BlockContainer <td> at (51.59375,39.734375) content-size 14.265625x17.46875 table-cell [BFC] children: inline
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"A"
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TextNode <#text>
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TextNode <#text>
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BlockContainer <td> at (87.859375,59.46875) content-size 11.5625x17.46875 table-cell [BFC] children: inline
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"X"
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TextNode <#text>
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Box <tr> at (9,48.46875) content-size 101.421875x39.46875 table-row children: not-inline
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BlockContainer <(anonymous)> (not painted) children: inline
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TextNode <#text>
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BlockContainer <td> at (20,59.46875) content-size 9.59375x17.46875 table-cell [BFC] children: inline
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"1"
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TextNode <#text>
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Box <tr> at (9,87.9375) content-size 101.421875x39.46875 table-row children: not-inline
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BlockContainer <(anonymous)> (not painted) children: inline
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TextNode <#text>
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"2"
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TextNode <#text>
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Box <tr> at (9,127.40625) content-size 101.421875x39.46875 table-row children: not-inline
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BlockContainer <(anonymous)> (not painted) children: inline
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TextNode <#text>
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"3"
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TextNode <#text>
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BlockContainer <(anonymous)> (not painted) children: inline
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BlockContainer <td> at (87.859375,138.40625) content-size 11.5625x17.46875 table-cell [BFC] children: inline
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"C"
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TextNode <#text>
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BlockContainer <(anonymous)> (not painted) children: inline
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TextNode <#text>
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BlockContainer <(anonymous)> (not painted) children: inline
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TextNode <#text>
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BlockContainer <(anonymous)> at (8,167.875) content-size 784x0 children: inline
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TextNode <#text>
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@ -0,0 +1,31 @@
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<style>
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table {
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border: 1px solid black;
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border-collapse: collapse;
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border-spacing: 0px;
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}
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td {
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padding: 10px;
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border: 1px solid black;
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}
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</style>
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<table>
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<tr>
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<td>0</td>
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<td rowspan="2">A</td>
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<td rowspan="3">X</td>
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</tr>
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<tr>
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<td>1</td>
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</tr>
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<tr>
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<td>2</td>
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<td rowspan="2">B</td>
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</tr>
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<tr>
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<td>3</td>
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<td>C</td>
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</tr>
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</table>
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@ -98,16 +98,19 @@ void TableFormattingContext::calculate_row_column_grid(Box const& box)
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size_t x_width = 0, y_height = 0;
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size_t x_width = 0, y_height = 0;
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size_t x_current = 0, y_current = 0;
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size_t x_current = 0, y_current = 0;
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// Implements https://html.spec.whatwg.org/multipage/tables.html#algorithm-for-processing-rows
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auto process_row = [&](auto& row) {
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auto process_row = [&](auto& row) {
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if (y_height == y_current)
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if (y_height == y_current)
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y_height++;
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y_height++;
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x_current = 0;
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x_current = 0;
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while (x_current < x_width && grid.contains(GridPosition { x_current, y_current }))
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x_current++;
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for (auto* child = row.first_child(); child; child = child->next_sibling()) {
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for (auto* child = row.first_child(); child; child = child->next_sibling()) {
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if (child->display().is_table_cell()) {
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if (child->display().is_table_cell()) {
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// Cells: While x_current is less than x_width and the slot with coordinate (x_current, y_current) already has a cell assigned to it, increase x_current by 1.
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while (x_current < x_width && grid.contains(GridPosition { x_current, y_current }))
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x_current++;
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Box const* box = static_cast<Box const*>(child);
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Box const* box = static_cast<Box const*>(child);
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if (x_current == x_width)
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if (x_current == x_width)
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x_width++;
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x_width++;
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