1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-26 03:17:34 +00:00

Solitaire: TRY() all the things in serenity_main() :^)

This commit is contained in:
Pedro Pereira 2021-11-27 10:26:39 +00:00 committed by Andreas Kling
parent d2e9b122e0
commit 206847c37d

View file

@ -73,13 +73,13 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
if (mode >= Solitaire::Mode::__Count)
update_mode(Solitaire::Mode::SingleCardDraw);
auto& widget = window->set_main_widget<GUI::Widget>();
widget.load_from_gml(solitaire_gml);
auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
widget->load_from_gml(solitaire_gml);
auto& game = *widget.find_descendant_of_type_named<Solitaire::Game>("game");
auto& game = *widget->find_descendant_of_type_named<Solitaire::Game>("game");
game.set_focus(true);
auto& statusbar = *widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
statusbar.set_text(0, "Score: 0");
statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
statusbar.set_text(2, "Time: 00:00:00");
@ -183,27 +183,27 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
toggle_auto_collect_action->set_checked(game.is_auto_collecting());
toggle_auto_collect_action->set_status_tip("Auto-collect to foundation piles");
auto& game_menu = window->add_menu("&Game");
auto game_menu = TRY(window->try_add_menu("&Game"));
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game.setup(mode);
}));
game_menu.add_separator();
})));
TRY(game_menu->try_add_separator());
auto undo_action = GUI::CommonActions::make_undo_action([&](auto&) {
game.perform_undo();
});
undo_action->set_enabled(false);
game_menu.add_action(undo_action);
game_menu.add_separator();
game_menu.add_action(single_card_draw_action);
game_menu.add_action(three_card_draw_action);
game_menu.add_separator();
game_menu.add_action(toggle_auto_collect_action);
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
TRY(game_menu->try_add_action(undo_action));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(single_card_draw_action));
TRY(game_menu->try_add_action(three_card_draw_action));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(toggle_auto_collect_action));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })));
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window));
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window)));
window->set_resizable(false);
window->resize(Solitaire::Game::width, Solitaire::Game::height + statusbar.max_height());