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GamesSettings: Move classes into the GamesSettings namespace

This is to allow registering future classes as with GML.
This commit is contained in:
Timothy Flynn 2023-01-12 14:45:11 -05:00 committed by Sam Atkins
parent e241b47fee
commit 208653a93c
3 changed files with 9 additions and 1 deletions

View file

@ -11,6 +11,8 @@
#include <LibGUI/FileSystemModel.h>
#include <LibGfx/Palette.h>
namespace GamesSettings {
static constexpr StringView default_card_back_image_path = "/res/icons/cards/buggie-deck.png"sv;
CardSettingsWidget::CardSettingsWidget()
@ -94,3 +96,5 @@ DeprecatedString CardSettingsWidget::card_back_image_path() const
card_back_image_index = card_back_selection.first();
return static_cast<GUI::FileSystemModel const*>(m_card_back_image_view->model())->full_path(card_back_image_index);
}
}

View file

@ -13,6 +13,8 @@
#include <LibGUI/ModelIndex.h>
#include <LibGUI/SettingsWindow.h>
namespace GamesSettings {
class CardSettingsWidget final : public GUI::SettingsWindow::Tab {
C_OBJECT(CardSettingsWidget)
public:
@ -38,3 +40,5 @@ private:
GUI::ModelIndex m_last_selected_card_back;
};
}

View file

@ -31,7 +31,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto window = TRY(GUI::SettingsWindow::create("Games Settings", GUI::SettingsWindow::ShowDefaultsButton::Yes));
window->set_icon(app_icon.bitmap_for_size(16));
(void)TRY(window->add_tab<CardSettingsWidget>("Cards"sv, "cards"sv));
(void)TRY(window->add_tab<GamesSettings::CardSettingsWidget>("Cards"sv, "cards"sv));
window->set_active_tab(selected_tab);
window->show();