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Everywhere: Pledge "sendfd" in WindowServer client programs

This is needed for the new way we transfer window backing stores.
This commit is contained in:
Andreas Kling 2021-01-15 12:14:42 +01:00
parent 0b0514d46b
commit 20915795a8
49 changed files with 98 additions and 98 deletions

View file

@ -80,7 +80,7 @@ static void show_properties(const String& container_dir_path, const String& path
int main(int argc, char** argv)
{
if (pledge("stdio thread shared_buffer accept unix cpath rpath wpath fattr proc exec sigaction", nullptr) < 0) {
if (pledge("stdio thread sendfd shared_buffer accept unix cpath rpath wpath fattr proc exec sigaction", nullptr) < 0) {
perror("pledge");
return 1;
}
@ -99,7 +99,7 @@ int main(int argc, char** argv)
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio thread shared_buffer accept cpath rpath wpath fattr proc exec unix", nullptr) < 0) {
if (pledge("stdio thread sendfd shared_buffer accept cpath rpath wpath fattr proc exec unix", nullptr) < 0) {
perror("pledge");
return 1;
}