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LibGL+LibGPU+LibSoftGPU: Add virtual base class for devices
This adds a virtual base class for GPU devices located in LibGPU. The OpenGL context now only talks to this device agnostic interface. Currently the device interface is simply a copy of the existing SoftGPU interface to get things going :^)
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4 changed files with 165 additions and 97 deletions
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@ -17,6 +17,7 @@
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#include <LibGL/Tex/NameAllocator.h>
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#include <LibGL/Tex/Texture.h>
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#include <LibGL/Tex/TextureUnit.h>
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#include <LibGPU/Device.h>
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#include <LibGPU/DeviceInfo.h>
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#include <LibGPU/Light.h>
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#include <LibGPU/Vertex.h>
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@ -24,8 +25,6 @@
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#include <LibGfx/Matrix4x4.h>
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#include <LibGfx/Rect.h>
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#include <LibGfx/Vector3.h>
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#include <LibSoftGPU/Clipper.h>
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#include <LibSoftGPU/Device.h>
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namespace GL {
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@ -304,7 +303,7 @@ private:
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return m_texture_coordinate_generation[texture_unit][capability - GL_TEXTURE_GEN_S];
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}
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SoftGPU::Device m_rasterizer;
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NonnullOwnPtr<GPU::Device> m_rasterizer;
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GPU::DeviceInfo const m_device_info;
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bool m_sampler_config_is_dirty { true };
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bool m_light_state_is_dirty { true };
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