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ImageViewer: Sandbox image decoding using the ImageDecoder service :^)
Instead of parsing untrusted and potentially malicious image files in the ImageViewer GUI process, take advantage of the ImageDecoder service that we already have on the system to sandbox the decode. This prevents bugs in our image decoding libraries from being used as an exploitation vector when viewing files in ImageViewer.
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3 changed files with 26 additions and 17 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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@ -15,6 +15,7 @@
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Orientation.h>
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#include <LibGfx/Palette.h>
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#include <LibImageDecoderClient/Client.h>
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namespace ImageViewer {
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@ -241,22 +242,28 @@ void ViewWidget::load_from_file(const String& path)
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}
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auto& mapped_file = *file_or_error.value();
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m_image_decoder = Gfx::ImageDecoder::create((const u8*)mapped_file.data(), mapped_file.size());
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auto bitmap = m_image_decoder->bitmap();
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if (!bitmap) {
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// Spawn a new ImageDecoder service process and connect to it.
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auto client = ImageDecoderClient::Client::construct();
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// FIXME: Find a way to avoid the memory copying here.
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auto decoded_image_or_error = client->decode_image(ByteBuffer::copy(mapped_file.bytes()));
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if (!decoded_image_or_error.has_value()) {
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show_error();
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return;
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}
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if (m_image_decoder->is_animated() && m_image_decoder->frame_count() > 1) {
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const auto& first_frame = m_image_decoder->frame(0);
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m_decoded_image = decoded_image_or_error.release_value();
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m_bitmap = m_decoded_image->frames[0].bitmap;
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if (m_decoded_image->is_animated && m_decoded_image->frames.size() > 1) {
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const auto& first_frame = m_decoded_image->frames[0];
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m_timer->set_interval(first_frame.duration);
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m_timer->on_timeout = [this] { animate(); };
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m_timer->start();
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}
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m_path = path;
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m_bitmap = bitmap;
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m_scale = -1;
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reset_view();
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}
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@ -304,18 +311,21 @@ void ViewWidget::set_bitmap(const Gfx::Bitmap* bitmap)
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// Same as ImageWidget::animate(), you probably want to keep any changes in sync
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void ViewWidget::animate()
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{
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m_current_frame_index = (m_current_frame_index + 1) % m_image_decoder->frame_count();
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if (!m_decoded_image.has_value())
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return;
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const auto& current_frame = m_image_decoder->frame(m_current_frame_index);
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set_bitmap(current_frame.image);
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m_current_frame_index = (m_current_frame_index + 1) % m_decoded_image->frames.size();
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if (current_frame.duration != m_timer->interval()) {
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const auto& current_frame = m_decoded_image->frames[m_current_frame_index];
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set_bitmap(current_frame.bitmap);
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if ((int)current_frame.duration != m_timer->interval()) {
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m_timer->restart(current_frame.duration);
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}
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if (m_current_frame_index == m_image_decoder->frame_count() - 1) {
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if (m_current_frame_index == m_decoded_image->frames.size() - 1) {
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++m_loops_completed;
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if (m_loops_completed > 0 && m_loops_completed == m_image_decoder->loop_count()) {
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if (m_loops_completed > 0 && m_loops_completed == m_decoded_image->loop_count) {
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m_timer->stop();
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}
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}
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