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LibAudio: Allow loading sounds from memory
The Loader and WavLoaderPlugin classes now have methods for loading from a ByteBuffer, in addition to streaming from disk.
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5 changed files with 110 additions and 154 deletions
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@ -97,14 +97,14 @@ static double read_norm_sample_8(InputMemoryStream& stream)
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stream >> sample;
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return double(sample) / NumericLimits<u8>::max();
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}
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RefPtr<Buffer> Buffer::from_pcm_data(ReadonlyBytes data, ResampleHelper& resampler, int num_channels, int bits_per_sample)
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{
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InputMemoryStream stream { data };
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return from_pcm_stream(stream, resampler, num_channels, bits_per_sample, data.size() / (bits_per_sample / 8));
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}
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RefPtr<Buffer> Buffer::from_pcm_stream(InputMemoryStream &stream, ResampleHelper& resampler, int num_channels, int bits_per_sample, int num_samples)
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RefPtr<Buffer> Buffer::from_pcm_stream(InputMemoryStream& stream, ResampleHelper& resampler, int num_channels, int bits_per_sample, int num_samples)
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{
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Vector<Sample> fdata;
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fdata.ensure_capacity(num_samples);
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