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LibAudio: Allow loading sounds from memory
The Loader and WavLoaderPlugin classes now have methods for loading from a ByteBuffer, in addition to streaming from disk.
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dff5983706
commit
21977a2188
5 changed files with 110 additions and 154 deletions
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@ -26,6 +26,7 @@
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <AK/StringView.h>
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@ -58,6 +59,7 @@ public:
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class Loader : public RefCounted<Loader> {
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public:
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static NonnullRefPtr<Loader> create(const StringView& path) { return adopt(*new Loader(path)); }
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static NonnullRefPtr<Loader> create(const ByteBuffer& buffer) { return adopt(*new Loader(buffer)); }
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bool has_error() const { return m_plugin ? m_plugin->has_error() : true; }
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const char* error_string() const { return m_plugin ? m_plugin->error_string() : "No loader plugin available"; }
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@ -84,6 +86,7 @@ public:
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private:
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Loader(const StringView& path);
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Loader(const ByteBuffer& buffer);
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mutable OwnPtr<LoaderPlugin> m_plugin;
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};
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