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https://github.com/RGBCube/serenity
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LibAudio: Allow loading sounds from memory
The Loader and WavLoaderPlugin classes now have methods for loading from a ByteBuffer, in addition to streaming from disk.
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5 changed files with 110 additions and 154 deletions
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@ -26,6 +26,8 @@
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/MemoryStream.h>
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#include <AK/OwnPtr.h>
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#include <AK/RefPtr.h>
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#include <AK/String.h>
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@ -40,7 +42,8 @@ class Buffer;
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// Parses a WAV file and produces an Audio::Buffer.
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class WavLoaderPlugin : public LoaderPlugin {
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public:
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explicit WavLoaderPlugin(const StringView& path);
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WavLoaderPlugin(const StringView& path);
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WavLoaderPlugin(const ByteBuffer& buffer);
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virtual bool sniff() override;
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@ -64,6 +67,7 @@ private:
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bool valid { false };
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RefPtr<Core::File> m_file;
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OwnPtr<InputMemoryStream> m_stream;
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String m_error_string;
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OwnPtr<ResampleHelper> m_resampler;
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