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LibCore+LibSystem: Move syscall wrappers from LibSystem to LibCore

With this change, System::foo() becomes Core::System::foo().

Since LibCore builds on other systems than SerenityOS, we now have to
make sure that wrappers work with just a standard C library underneath.
This commit is contained in:
Andreas Kling 2021-11-23 10:59:50 +01:00
parent acc2eccede
commit 21a5fb0fa2
32 changed files with 165 additions and 173 deletions

View file

@ -5,6 +5,7 @@
*/
#include "Game.h"
#include <LibCore/System.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
@ -12,18 +13,17 @@
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <LibMain/Main.h>
#include <LibSystem/Wrappers.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(System::pledge("stdio recvfd sendfd rpath unix", nullptr));
TRY(Core::System::pledge("stdio recvfd sendfd rpath unix", nullptr));
auto app = GUI::Application::construct(arguments);
TRY(System::pledge("stdio recvfd sendfd rpath", nullptr));
TRY(Core::System::pledge("stdio recvfd sendfd rpath", nullptr));
TRY(System::unveil("/res", "r"));
TRY(System::unveil(nullptr, nullptr));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto window = GUI::Window::construct();
window->resize(Breakout::Game::game_width, Breakout::Game::game_height);