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LibCore+LibSystem: Move syscall wrappers from LibSystem to LibCore
With this change, System::foo() becomes Core::System::foo(). Since LibCore builds on other systems than SerenityOS, we now have to make sure that wrappers work with just a standard C library underneath.
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acc2eccede
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21a5fb0fa2
32 changed files with 165 additions and 173 deletions
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@ -6,6 +6,7 @@
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#include "Game.h"
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#include <LibConfig/Client.h>
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#include <LibCore/System.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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@ -13,20 +14,19 @@
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Window.h>
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#include <LibMain/Main.h>
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#include <LibSystem/Wrappers.h>
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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TRY(System::pledge("stdio rpath recvfd sendfd unix", nullptr));
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TRY(Core::System::pledge("stdio rpath recvfd sendfd unix", nullptr));
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auto app = GUI::Application::construct(arguments.argc, arguments.argv);
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Config::pledge_domains("FlappyBug");
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TRY(System::pledge("stdio rpath recvfd sendfd", nullptr));
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TRY(Core::System::pledge("stdio rpath recvfd sendfd", nullptr));
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TRY(System::unveil("/res", "r"));
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TRY(System::unveil(nullptr, nullptr));
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TRY(Core::System::unveil("/res", "r"));
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TRY(Core::System::unveil(nullptr, nullptr));
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u32 high_score = Config::read_i32("FlappyBug", "Game", "HighScore", 0);
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