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LibGL: Add Texture Name Allocation
Texture names can now be allocated via `glGenTextures` and deallocated via `glDeleteTextures`.
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8 changed files with 118 additions and 0 deletions
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@ -1,4 +1,5 @@
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set(SOURCES
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Tex/NameAllocator.cpp
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Clipper.cpp
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GLBlend.cpp
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GLColor.cpp
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@ -6,6 +7,7 @@ set(SOURCES
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GLLights.cpp
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GLLists.cpp
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GLMat.cpp
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GLTexture.cpp
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GLUtils.cpp
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GLVert.cpp
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SoftwareGLContext.cpp
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