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LibGL: Add Texture Name Allocation

Texture names can now be allocated via
`glGenTextures` and deallocated via `glDeleteTextures`.
This commit is contained in:
Jesse Buhagiar 2021-05-10 07:52:39 +10:00 committed by Ali Mohammad Pur
parent 8a69e6714e
commit 21dff6d40b
8 changed files with 118 additions and 0 deletions

View file

@ -1,4 +1,5 @@
set(SOURCES
Tex/NameAllocator.cpp
Clipper.cpp
GLBlend.cpp
GLColor.cpp
@ -6,6 +7,7 @@ set(SOURCES
GLLights.cpp
GLLists.cpp
GLMat.cpp
GLTexture.cpp
GLUtils.cpp
GLVert.cpp
SoftwareGLContext.cpp