mirror of
https://github.com/RGBCube/serenity
synced 2025-07-26 04:37:44 +00:00
LibGL: Add Texture Name Allocation
Texture names can now be allocated via `glGenTextures` and deallocated via `glDeleteTextures`.
This commit is contained in:
parent
8a69e6714e
commit
21dff6d40b
8 changed files with 118 additions and 0 deletions
|
@ -180,8 +180,10 @@ GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
|
|||
GLAPI void glColor4fv(const GLfloat* v);
|
||||
GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
|
||||
GLAPI void glColor4ubv(const GLubyte* v);
|
||||
GLAPI void glDeleteTextures(GLsizei n, const GLuint* textures);
|
||||
GLAPI void glEnd();
|
||||
GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
|
||||
GLAPI void glGenTextures(GLsizei n, GLuint* textures);
|
||||
GLAPI GLenum glGetError();
|
||||
GLAPI GLubyte* glGetString(GLenum name);
|
||||
GLAPI void glLoadIdentity();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue