mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 19:47:44 +00:00
LibGL: Add Texture Name Allocation
Texture names can now be allocated via `glGenTextures` and deallocated via `glDeleteTextures`.
This commit is contained in:
parent
8a69e6714e
commit
21dff6d40b
8 changed files with 118 additions and 0 deletions
|
@ -23,8 +23,10 @@ public:
|
|||
virtual void gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
|
||||
virtual void gl_clear_depth(GLdouble depth) = 0;
|
||||
virtual void gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a) = 0;
|
||||
virtual void gl_delete_textures(GLsizei n, const GLuint* textures) = 0;
|
||||
virtual void gl_end() = 0;
|
||||
virtual void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) = 0;
|
||||
virtual void gl_gen_textures(GLsizei n, GLuint* textures) = 0;
|
||||
virtual GLenum gl_get_error() = 0;
|
||||
virtual GLubyte* gl_get_string(GLenum name) = 0;
|
||||
virtual void gl_load_identity() = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue