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LibGL: Add Texture Name Allocation
Texture names can now be allocated via `glGenTextures` and deallocated via `glDeleteTextures`.
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8 changed files with 118 additions and 0 deletions
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@ -29,8 +29,10 @@ public:
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virtual void gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override;
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virtual void gl_clear_depth(GLdouble depth) override;
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virtual void gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a) override;
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virtual void gl_delete_textures(GLsizei n, const GLuint* textures) override;
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virtual void gl_end() override;
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virtual void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) override;
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virtual void gl_gen_textures(GLsizei n, GLuint* textures) override;
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virtual GLenum gl_get_error() override;
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virtual GLubyte* gl_get_string(GLenum name) override;
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virtual void gl_load_identity() override;
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@ -124,6 +126,7 @@ private:
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NonnullRefPtr<Gfx::Bitmap> m_frontbuffer;
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Clipper m_clipper;
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TextureNameAllocator m_name_allocator;
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SoftwareRasterizer m_rasterizer;
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