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LibGL: Add Texture Name Allocation

Texture names can now be allocated via
`glGenTextures` and deallocated via `glDeleteTextures`.
This commit is contained in:
Jesse Buhagiar 2021-05-10 07:52:39 +10:00 committed by Ali Mohammad Pur
parent 8a69e6714e
commit 21dff6d40b
8 changed files with 118 additions and 0 deletions

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/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Stack.h>
#include <LibGL/GL/gl.h>
namespace GL {
class TextureNameAllocator {
public:
TextureNameAllocator() = default;
void allocate(GLsizei count, GLuint* textures);
void free(GLsizei count, const GLuint* textures);
private:
Stack<GLuint, 512> m_free_texture_names;
GLuint m_last_texture_id { 1 };
};
}