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LibJS: Convert Heap::allocate{,_without_realm}() to NonnullGCPtr

This commit is contained in:
Linus Groh 2022-12-14 17:40:33 +00:00 committed by Tim Flynn
parent 2a66fc6cae
commit 22089436ed
161 changed files with 367 additions and 370 deletions

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@ -36,7 +36,7 @@ NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& allocating_realm, Saf
// 7. Set func.[[Extensible]] to true.
// 8. Set func.[[Realm]] to realm.
// 9. Set func.[[InitialName]] to null.
auto* function = allocating_realm.heap().allocate<NativeFunction>(allocating_realm, move(behaviour), prototype.value(), *realm.value());
auto function = allocating_realm.heap().allocate<NativeFunction>(allocating_realm, move(behaviour), prototype.value(), *realm.value());
// 10. Perform SetFunctionLength(func, length).
function->set_function_length(length);
@ -48,12 +48,12 @@ NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& allocating_realm, Saf
function->set_function_name(name, prefix);
// 13. Return func.
return *function;
return function;
}
NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& realm, FlyString const& name, SafeFunction<ThrowCompletionOr<Value>(VM&)> function)
{
return *realm.heap().allocate<NativeFunction>(realm, name, move(function), *realm.intrinsics().function_prototype());
return realm.heap().allocate<NativeFunction>(realm, name, move(function), *realm.intrinsics().function_prototype());
}
NativeFunction::NativeFunction(SafeFunction<ThrowCompletionOr<Value>(VM&)> native_function, Object* prototype, Realm& realm)