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LibJS: Convert Heap::allocate{,_without_realm}() to NonnullGCPtr

This commit is contained in:
Linus Groh 2022-12-14 17:40:33 +00:00 committed by Tim Flynn
parent 2a66fc6cae
commit 22089436ed
161 changed files with 367 additions and 370 deletions

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@ -19,7 +19,7 @@ namespace Web::CSS {
CSSRuleList* CSSRuleList::create(JS::Realm& realm, JS::MarkedVector<CSSRule*> const& rules)
{
auto* rule_list = realm.heap().allocate<CSSRuleList>(realm, realm);
auto rule_list = realm.heap().allocate<CSSRuleList>(realm, realm);
for (auto* rule : rules)
rule_list->m_rules.append(*rule);
return rule_list;

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@ -17,7 +17,7 @@ namespace Web::CSS {
JS::NonnullGCPtr<MediaQueryList> MediaQueryList::create(DOM::Document& document, NonnullRefPtrVector<MediaQuery>&& media)
{
return *document.heap().allocate<MediaQueryList>(document.realm(), document, move(media));
return document.heap().allocate<MediaQueryList>(document.realm(), document, move(media));
}
MediaQueryList::MediaQueryList(DOM::Document& document, NonnullRefPtrVector<MediaQuery>&& media)

View file

@ -1,5 +1,5 @@
/*
* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -15,7 +15,7 @@ namespace Web::CSS {
JS::NonnullGCPtr<Screen> Screen::create(HTML::Window& window)
{
return *window.heap().allocate<Screen>(window.realm(), window);
return window.heap().allocate<Screen>(window.realm(), window);
}
Screen::Screen(HTML::Window& window)