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LibJS: Convert Heap::allocate{,_without_realm}() to NonnullGCPtr
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161 changed files with 367 additions and 370 deletions
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@ -19,7 +19,7 @@ namespace Web::CSS {
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CSSRuleList* CSSRuleList::create(JS::Realm& realm, JS::MarkedVector<CSSRule*> const& rules)
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{
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auto* rule_list = realm.heap().allocate<CSSRuleList>(realm, realm);
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auto rule_list = realm.heap().allocate<CSSRuleList>(realm, realm);
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for (auto* rule : rules)
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rule_list->m_rules.append(*rule);
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return rule_list;
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@ -17,7 +17,7 @@ namespace Web::CSS {
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JS::NonnullGCPtr<MediaQueryList> MediaQueryList::create(DOM::Document& document, NonnullRefPtrVector<MediaQuery>&& media)
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{
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return *document.heap().allocate<MediaQueryList>(document.realm(), document, move(media));
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return document.heap().allocate<MediaQueryList>(document.realm(), document, move(media));
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}
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MediaQueryList::MediaQueryList(DOM::Document& document, NonnullRefPtrVector<MediaQuery>&& media)
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -15,7 +15,7 @@ namespace Web::CSS {
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JS::NonnullGCPtr<Screen> Screen::create(HTML::Window& window)
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{
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return *window.heap().allocate<Screen>(window.realm(), window);
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return window.heap().allocate<Screen>(window.realm(), window);
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}
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Screen::Screen(HTML::Window& window)
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