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LibWeb: Add Canvas Context2D basic text align and text baseline support
Add the CanvasTextDrawingStyles mixin with the textAlign and textBaseline attributes. Update fill_text in CanvasRenderingContext2D to move the text rect by the text align and text baseline attributes. Wrote a simple HTML example to showcase the new features.
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9 changed files with 159 additions and 9 deletions
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@ -205,7 +205,32 @@ void CanvasRenderingContext2D::fill_text(DeprecatedString const& text, float x,
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draw_clipped([&](auto& painter) {
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auto& drawing_state = this->drawing_state();
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auto& base_painter = painter.underlying_painter();
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auto text_rect = Gfx::FloatRect(x, y, max_width.has_value() ? static_cast<float>(max_width.value()) : base_painter.font().width(text), base_painter.font().pixel_size());
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// Apply text align to text_rect
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// FIXME: CanvasTextAlign::Start and CanvasTextAlign::End currently do not nothing for right-to-left languages:
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-textalign-start
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// Default alignment of draw_text is left so do nothing by CanvasTextAlign::Start and CanvasTextAlign::Left
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if (drawing_state.text_align == Bindings::CanvasTextAlign::Center) {
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text_rect.translate_by(-text_rect.width() / 2, 0);
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}
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if (drawing_state.text_align == Bindings::CanvasTextAlign::End || drawing_state.text_align == Bindings::CanvasTextAlign::Right) {
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text_rect.translate_by(-text_rect.width(), 0);
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}
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// Apply text baseline to text_rect
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// FIXME: Implement CanvasTextBasline::Hanging, Bindings::CanvasTextAlign::Alphabetic and Bindings::CanvasTextAlign::Ideographic for real
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// right now they are just handled as textBaseline = top or bottom.
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-textbaseline-hanging
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// Default baseline of draw_text is top so do nothing by CanvasTextBaseline::Top and CanvasTextBasline::Hanging
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if (drawing_state.text_baseline == Bindings::CanvasTextBaseline::Middle) {
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text_rect.translate_by(0, -base_painter.font().pixel_size() / 2);
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}
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if (drawing_state.text_baseline == Bindings::CanvasTextBaseline::Alphabetic || drawing_state.text_baseline == Bindings::CanvasTextBaseline::Ideographic || drawing_state.text_baseline == Bindings::CanvasTextBaseline::Bottom) {
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text_rect.translate_by(0, -base_painter.font().pixel_size());
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}
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auto transformed_rect = drawing_state.transform.map(text_rect);
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auto color = drawing_state.fill_style.to_color_but_fixme_should_accept_any_paint_style();
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base_painter.draw_text(transformed_rect, text, Gfx::TextAlignment::TopLeft, color.with_opacity(drawing_state.global_alpha));
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