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LibJS: Avoid pointless transitions and metadata lookups in storage_set()
- Replace the misleading abuse of the m_transitions_enabled flag for the fast path without lookup with a new m_initialized boolean that's set either by Heap::allocate() after calling the Object's initialize(), or by the GlobalObject in its special initialize_global_object(). This makes it work regardless of the shape's uniqueness. - When we're adding a new property past the initialization phase, there's no need to do a second metadata lookup to retrieve the storage value offset - it's known to always be the shape's property count minus one. Also, instead of doing manual storage resizing and assignment via indexing, just use Vector::append(). - When we didn't add a new property but are overwriting an existing one, the property count and therefore storage value offset doesn't change, so we don't have to retrieve it either. As a result, Object::set_shape() is now solely responsible for updating the m_shape pointer and is not resizing storage anymore, so I moved it into the header.
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4 changed files with 40 additions and 29 deletions
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@ -132,8 +132,13 @@ void GlobalObject::initialize_global_object()
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m_new_ordinary_function_prototype_object_shape->set_prototype_without_transition(m_object_prototype);
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m_new_ordinary_function_prototype_object_shape->add_property_without_transition(vm.names.constructor, Attribute::Writable | Attribute::Configurable);
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// Normally Heap::allocate() takes care of this, but these are allocated via allocate_without_global_object().
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static_cast<FunctionPrototype*>(m_function_prototype)->initialize(*this);
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m_function_prototype->set_initialized(Badge<GlobalObject> {});
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static_cast<ObjectPrototype*>(m_object_prototype)->initialize(*this);
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m_object_prototype->set_initialized(Badge<GlobalObject> {});
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auto success = Object::internal_set_prototype_of(m_object_prototype);
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VERIFY(success);
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@ -265,6 +270,8 @@ void GlobalObject::initialize_global_object()
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m_array_prototype_values_function = &m_array_prototype->get_without_side_effects(vm.names.values).as_function();
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m_eval_function = &get_without_side_effects(vm.names.eval).as_function();
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m_temporal_time_zone_prototype_get_offset_nanoseconds_for_function = &m_temporal_time_zone_prototype->get_without_side_effects(vm.names.getOffsetNanosecondsFor).as_function();
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set_initialized(Badge<GlobalObject> {});
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}
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GlobalObject::~GlobalObject()
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