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LibJS: Avoid pointless transitions and metadata lookups in storage_set()
- Replace the misleading abuse of the m_transitions_enabled flag for the fast path without lookup with a new m_initialized boolean that's set either by Heap::allocate() after calling the Object's initialize(), or by the GlobalObject in its special initialize_global_object(). This makes it work regardless of the shape's uniqueness. - When we're adding a new property past the initialization phase, there's no need to do a second metadata lookup to retrieve the storage value offset - it's known to always be the shape's property count minus one. Also, instead of doing manual storage resizing and assignment via indexing, just use Vector::append(). - When we didn't add a new property but are overwriting an existing one, the property count and therefore storage value offset doesn't change, so we don't have to retrieve it either. As a result, Object::set_shape() is now solely responsible for updating the m_shape pointer and is not resizing storage anymore, so I moved it into the header.
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4 changed files with 40 additions and 29 deletions
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@ -943,16 +943,21 @@ void Object::storage_set(PropertyName const& property_name, ValueAndAttributes c
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return;
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}
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// NOTE: We disable transitions during initialize(), this makes building common runtime objects significantly faster.
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// Transitions are primarily interesting when scripts add properties to objects.
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if (!m_transitions_enabled && !m_shape->is_unique()) {
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m_shape->add_property_without_transition(property_name, attributes);
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m_storage.resize(m_shape->property_count());
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m_storage[m_shape->property_count() - 1] = value;
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auto property_name_string_or_symbol = property_name.to_string_or_symbol();
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// NOTE: We don't do transitions or check for attribute changes during object initialization,
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// which makes building common runtime objects significantly faster. Transitions are primarily
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// interesting when scripts add properties to objects.
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if (!m_initialized) {
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if (m_shape->is_unique())
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m_shape->add_property_to_unique_shape(property_name_string_or_symbol, attributes);
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else
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m_shape->add_property_without_transition(property_name_string_or_symbol, attributes);
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m_storage.append(value);
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return;
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}
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auto property_name_string_or_symbol = property_name.to_string_or_symbol();
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auto metadata = shape().lookup(property_name_string_or_symbol);
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if (!metadata.has_value()) {
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@ -962,27 +967,24 @@ void Object::storage_set(PropertyName const& property_name, ValueAndAttributes c
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ensure_shape_is_unique();
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}
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if (m_shape->is_unique()) {
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if (m_shape->is_unique())
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m_shape->add_property_to_unique_shape(property_name_string_or_symbol, attributes);
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m_storage.resize(m_shape->property_count());
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} else if (m_transitions_enabled) {
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else if (!m_transitions_enabled)
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m_shape->add_property_without_transition(property_name_string_or_symbol, attributes);
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else
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set_shape(*m_shape->create_put_transition(property_name_string_or_symbol, attributes));
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} else {
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m_shape->add_property_without_transition(property_name, attributes);
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m_storage.resize(m_shape->property_count());
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}
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metadata = shape().lookup(property_name_string_or_symbol);
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VERIFY(metadata.has_value());
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m_storage.append(value);
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return;
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}
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if (attributes != metadata->attributes) {
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if (m_shape->is_unique()) {
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if (m_shape->is_unique())
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m_shape->reconfigure_property_in_unique_shape(property_name_string_or_symbol, attributes);
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} else {
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else if (!m_transitions_enabled)
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VERIFY_NOT_REACHED(); // We currently don't have a way of doing this, and it's not used anywhere either.
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else
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set_shape(*m_shape->create_configure_transition(property_name_string_or_symbol, attributes));
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}
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metadata = shape().lookup(property_name_string_or_symbol);
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VERIFY(metadata.has_value());
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}
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m_storage[metadata->offset] = value;
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@ -1005,12 +1007,6 @@ void Object::storage_delete(PropertyName const& property_name)
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m_storage.remove(metadata->offset);
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}
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void Object::set_shape(Shape& new_shape)
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{
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m_storage.resize(new_shape.property_count());
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m_shape = &new_shape;
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}
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void Object::define_native_accessor(PropertyName const& property_name, Function<Value(VM&, GlobalObject&)> getter, Function<Value(VM&, GlobalObject&)> setter, PropertyAttributes attribute)
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{
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auto& vm = this->vm();
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