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https://github.com/RGBCube/serenity
synced 2025-07-25 17:07:34 +00:00
LibGL: Fix interpretation of BGRA byte order
This fixes byte order interpretation in several places.
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parent
e9514cf6c0
commit
22905daacb
4 changed files with 39 additions and 72 deletions
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@ -225,7 +225,7 @@ bool GLContextWidget::load(const String& filename)
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if (texture_image) {
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// Upload texture data to the GL
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, texture_image->width(), texture_image->height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_image->scanline(0));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, texture_image->width(), texture_image->height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, texture_image->scanline(0));
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} else {
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dbgln("3DFileViewer: Couldn't load texture for {}", filename);
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}
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@ -35,15 +35,15 @@ static Gfx::RGBA32 to_rgba32(const FloatVector4& v)
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u8 g = clamped.y() * 255;
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u8 b = clamped.z() * 255;
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u8 a = clamped.w() * 255;
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return a << 24 | b << 16 | g << 8 | r;
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return a << 24 | r << 16 | g << 8 | b;
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}
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static FloatVector4 to_vec4(Gfx::RGBA32 rgba)
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{
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return {
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(rgba & 0xff) / 255.0f,
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((rgba >> 8) & 0xff) / 255.0f,
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((rgba >> 16) & 0xff) / 255.0f,
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((rgba >> 8) & 0xff) / 255.0f,
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(rgba & 0xff) / 255.0f,
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((rgba >> 24) & 0xff) / 255.0f
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};
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}
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@ -34,9 +34,9 @@ public:
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u32 texel = m_pixel_data.at(y * m_width + x);
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return {
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(texel & 0xff) / 255.f,
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((texel >> 8) & 0xff) / 255.f,
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((texel >> 16) & 0xff) / 255.f,
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((texel >> 8) & 0xff) / 255.f,
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(texel & 0xff) / 255.f,
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((texel >> 24) & 0xff) / 255.f
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};
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}
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@ -31,81 +31,48 @@ void Texture2D::upload_texture_data(GLenum, GLint lod, GLint internal_format, GL
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auto& mip = m_mipmaps[lod];
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const u8* pixel_byte_array = reinterpret_cast<const u8*>(pixels);
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// Copy pixel data to storage
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mip.pixel_data().clear();
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if (format == GL_RGBA) {
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for (auto i = 0; i < width * height * 4; i += 4) {
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u32 r = pixel_byte_array[i + 0];
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u32 g = pixel_byte_array[i + 1];
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u32 b = pixel_byte_array[i + 2];
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u32 a = pixel_byte_array[i + 3];
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// Pixels are already 32-bits wide
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if (format == GL_RGBA || format == GL_BGRA) {
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mip.pixel_data().resize(width * height * sizeof(u32));
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memcpy(mip.pixel_data().data(), pixels, width * height * sizeof(u32));
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} else {
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mip.pixel_data().resize(width * height * 3);
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// Copy RGB or BGR pixel data
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for (auto i = 0; i < width * height * 3; i += 3) {
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u32 b0 = pixel_byte_array[i]; // B or R
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u32 b1 = pixel_byte_array[i + 1]; // G
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u32 b2 = pixel_byte_array[i + 2]; // R or B
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u32 pixel = ((0xffu << 24) | (b0 << 16) | (b1 << 8) | b2);
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u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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}
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}
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} else if (format == GL_BGRA) {
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for (auto i = 0; i < width * height * 4; i += 4) {
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u32 b = pixel_byte_array[i + 0];
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u32 g = pixel_byte_array[i + 1];
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u32 r = pixel_byte_array[i + 2];
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u32 a = pixel_byte_array[i + 3];
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// Now we need to swizzle the texture data from `format` to `internal_format`
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switch (format) {
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case GL_BGR: {
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if (internal_format == GL_RGB) {
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swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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u8 r = pixel & 0xff;
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u8 g = (pixel >> 8) & 0xff;
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u8 b = (pixel >> 16) & 0xff;
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return (0xff << 24) | (r << 16) | (g << 8) | b;
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});
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} else if (internal_format == GL_RGBA) {
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swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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u8 r = pixel & 0xff;
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u8 g = (pixel >> 8) & 0xff;
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u8 b = (pixel >> 16) & 0xff;
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return (r << 24) | (g << 16) | (b << 8) | 0xff;
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});
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u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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}
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} break;
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case GL_BGRA: {
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if (internal_format == GL_RGB) {
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swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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u8 r = (pixel >> 8) & 0xff;
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u8 g = (pixel >> 16) & 0xff;
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u8 b = (pixel >> 24) & 0xff;
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} else if (format == GL_BGR) {
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for (auto i = 0; i < width * height * 3; i += 3) {
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u32 b = pixel_byte_array[i + 0];
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u32 g = pixel_byte_array[i + 1];
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u32 r = pixel_byte_array[i + 2];
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u32 a = 255;
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return (0xff << 24) | (r << 16) | (g << 8) | b;
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});
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} else if (internal_format == GL_RGBA) {
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swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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u8 a = pixel & 0xff;
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u8 r = (pixel >> 8) & 0xff;
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u8 g = (pixel >> 16) & 0xff;
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u8 b = (pixel >> 24) & 0xff;
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return (r << 24) | (g << 16) | (b << 8) | a;
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});
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u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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}
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} break;
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case GL_RGB: {
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if (internal_format == GL_RGBA) {
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swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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u8 r = pixel & 0xff;
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u8 g = (pixel >> 8) & 0xff;
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u8 b = (pixel >> 16) & 0xff;
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} else if (format == GL_RGB) {
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for (auto i = 0; i < width * height * 3; i += 3) {
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u32 r = pixel_byte_array[i + 0];
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u32 g = pixel_byte_array[i + 1];
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u32 b = pixel_byte_array[i + 2];
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u32 a = 255;
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return (r << 24) | (g << 16) | (b << 8) | 0xff;
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});
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u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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}
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} break;
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case GL_RGBA:
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break;
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default:
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// Let's crash for now so we can implement format by format
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} else {
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VERIFY_NOT_REACHED();
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}
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