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WindowServer: Add a WSCursor class (a bitmap and a hotspot.)

Also import a bunch of cursors I drew. Only the default ("arrow") cursor is
ever used so far.
This commit is contained in:
Andreas Kling 2019-03-31 22:09:10 +02:00
parent 25f28a54a1
commit 2334ffcbf8
13 changed files with 80 additions and 15 deletions

View file

@ -16,6 +16,7 @@
#include <time.h>
#include <SharedGraphics/StylePainter.h>
#include <SharedGraphics/PNGLoader.h>
#include "WSCursor.h"
#ifdef KERNEL
#include <Kernel/ProcFS.h>
@ -199,8 +200,13 @@ WSWindowManager::WSWindowManager()
m_highlight_window_border_color2 = Color::from_rgb(0xfabbbb);
m_highlight_window_title_color = Color::White;
m_cursor_bitmap_inner = CharacterBitmap::create_from_ascii(cursor_bitmap_inner_ascii, 12, 17);
m_cursor_bitmap_outer = CharacterBitmap::create_from_ascii(cursor_bitmap_outer_ascii, 12, 17);
m_arrow_cursor = WSCursor::create(*GraphicsBitmap::load_from_file("/res/cursors/arrow.png"), { 2, 2 });
m_resize_horizontally_cursor = WSCursor::create(*GraphicsBitmap::load_from_file("/res/cursors/resize-horizontal.png"));
m_resize_vertically_cursor = WSCursor::create(*GraphicsBitmap::load_from_file("/res/cursors/resize-vertical.png"));
m_resize_diagonally_tlbr_cursor = WSCursor::create(*GraphicsBitmap::load_from_file("/res/cursors/resize-diagonal-tlbr.png"));
m_resize_diagonally_bltr_cursor = WSCursor::create(*GraphicsBitmap::load_from_file("/res/cursors/resize-diagonal-bltr.png"));
m_i_beam_cursor = WSCursor::create(*GraphicsBitmap::load_from_file("/res/cursors/i-beam.png"));
m_disallowed_cursor = WSCursor::create(*GraphicsBitmap::load_from_file("/res/cursors/disallowed.png"));
m_wallpaper_path = "/res/wallpapers/retro.rgb";
m_wallpaper = GraphicsBitmap::load_from_file(GraphicsBitmap::Format::RGBA32, m_wallpaper_path, { 1024, 768 });
@ -880,9 +886,8 @@ void WSWindowManager::process_mouse_event(WSMouseEvent& event, WSWindow*& event_
void WSWindowManager::compose()
{
auto dirty_rects = move(m_dirty_rects);
auto cursor_location = m_screen.cursor_location();
dirty_rects.add(m_last_cursor_rect);
dirty_rects.add({ cursor_location.x(), cursor_location.y(), (int)m_cursor_bitmap_inner->width(), (int)m_cursor_bitmap_inner->height() });
dirty_rects.add(current_cursor_rect());
#ifdef DEBUG_COUNTERS
dbgprintf("[WM] compose #%u (%u rects)\n", ++m_compose_count, dirty_rects.rects().size());
#endif
@ -988,11 +993,14 @@ void WSWindowManager::compose()
flush(r);
}
Rect WSWindowManager::current_cursor_rect() const
{
return { m_screen.cursor_location().translated(-active_cursor().hotspot()), active_cursor().size() };
}
void WSWindowManager::invalidate_cursor()
{
auto cursor_location = m_screen.cursor_location();
Rect cursor_rect { cursor_location.x(), cursor_location.y(), (int)m_cursor_bitmap_inner->width(), (int)m_cursor_bitmap_inner->height() };
invalidate(cursor_rect);
invalidate(current_cursor_rect());
}
Rect WSWindowManager::menubar_rect() const
@ -1073,14 +1081,12 @@ void WSWindowManager::draw_window_switcher()
void WSWindowManager::draw_cursor()
{
auto cursor_location = m_screen.cursor_location();
Rect cursor_rect { cursor_location.x(), cursor_location.y(), (int)m_cursor_bitmap_inner->width(), (int)m_cursor_bitmap_inner->height() };
Rect cursor_rect = current_cursor_rect();
Color inner_color = Color::White;
Color outer_color = Color::Black;
if (m_screen.mouse_button_state() & (unsigned)MouseButton::Left)
swap(inner_color, outer_color);
m_back_painter->draw_bitmap(cursor_location, *m_cursor_bitmap_inner, inner_color);
m_back_painter->draw_bitmap(cursor_location, *m_cursor_bitmap_outer, outer_color);
m_back_painter->blit(cursor_rect.location(), active_cursor().bitmap(), active_cursor().rect());
m_last_cursor_rect = cursor_rect;
}