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AK: Add RETURNS_NONNULL attribute and use it
This attribute tells compilers that the pointer returned by a function is never null, which lets it optimize away null checks in some places. This seems like a nice addition to `NonnullOwnPtr` and `NonnullRefPtr`. Using this attribute causes extra UBSan checks to be emitted. To offset its performance loss, some additional methods were marked ALWAYS_INLINE, which lets the compiler optimize duplicate checks
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65b2d3add3
commit
23d66fe719
3 changed files with 29 additions and 15 deletions
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@ -156,20 +156,20 @@ public:
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return *ptr;
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}
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ALWAYS_INLINE T* ptr()
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ALWAYS_INLINE RETURNS_NONNULL T* ptr()
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{
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return as_nonnull_ptr();
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}
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ALWAYS_INLINE const T* ptr() const
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ALWAYS_INLINE RETURNS_NONNULL const T* ptr() const
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{
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return as_nonnull_ptr();
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}
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ALWAYS_INLINE T* operator->()
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ALWAYS_INLINE RETURNS_NONNULL T* operator->()
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{
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return as_nonnull_ptr();
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}
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ALWAYS_INLINE const T* operator->() const
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ALWAYS_INLINE RETURNS_NONNULL const T* operator->() const
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{
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return as_nonnull_ptr();
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}
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@ -183,11 +183,11 @@ public:
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return *as_nonnull_ptr();
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}
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ALWAYS_INLINE operator T*()
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ALWAYS_INLINE RETURNS_NONNULL operator T*()
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{
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return as_nonnull_ptr();
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}
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ALWAYS_INLINE operator const T*() const
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ALWAYS_INLINE RETURNS_NONNULL operator const T*() const
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{
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return as_nonnull_ptr();
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}
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@ -232,7 +232,7 @@ private:
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return (T*)(m_bits.load(AK::MemoryOrder::memory_order_relaxed) & ~(FlatPtr)1);
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}
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ALWAYS_INLINE T* as_nonnull_ptr() const
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ALWAYS_INLINE RETURNS_NONNULL T* as_nonnull_ptr() const
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{
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T* ptr = (T*)(m_bits.load(AK::MemoryOrder::memory_order_relaxed) & ~(FlatPtr)1);
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VERIFY(ptr);
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