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Base+CatDog: Move assets from /icons/ to /graphics/
The graphics directory is a more suitable home for demo assets. Also, update the example presenter file which uses a CatDog sprite.
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1d6f2e5608
commit
240a56d9ce
24 changed files with 25 additions and 25 deletions
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@ -22,30 +22,30 @@ ErrorOr<NonnullRefPtr<CatDog>> CatDog::create()
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// So items with the more bits should be placed before items with less bits to
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// ensure correct matching order. This also means that "Frame2" has to be first.
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static constexpr Array<ImageSource, 24> const image_sources = {
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ImageSource { State::Up | State::Right | State::Frame2, "/res/icons/catdog/nerun2.png"sv },
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{ State::Up | State::Right, "/res/icons/catdog/nerun1.png"sv },
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{ State::Up | State::Left | State::Frame2, "/res/icons/catdog/nwrun2.png"sv },
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{ State::Up | State::Left, "/res/icons/catdog/nwrun1.png"sv },
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{ State::Down | State::Right | State::Frame2, "/res/icons/catdog/serun2.png"sv },
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{ State::Down | State::Right, "/res/icons/catdog/serun1.png"sv },
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{ State::Down | State::Left | State::Frame2, "/res/icons/catdog/swrun2.png"sv },
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{ State::Down | State::Left, "/res/icons/catdog/swrun1.png"sv },
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{ State::Up | State::Frame2, "/res/icons/catdog/nrun2.png"sv },
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{ State::Up, "/res/icons/catdog/nrun1.png"sv },
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{ State::Down | State::Frame2, "/res/icons/catdog/srun2.png"sv },
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{ State::Down, "/res/icons/catdog/srun1.png"sv },
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{ State::Left | State::Frame2, "/res/icons/catdog/wrun2.png"sv },
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{ State::Left, "/res/icons/catdog/wrun1.png"sv },
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{ State::Right | State::Frame2, "/res/icons/catdog/erun2.png"sv },
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{ State::Right, "/res/icons/catdog/erun1.png"sv },
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{ State::Sleeping | State::Frame2, "/res/icons/catdog/sleep2.png"sv },
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{ State::Sleeping, "/res/icons/catdog/sleep1.png"sv },
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{ State::Idle | State::Artist, "/res/icons/catdog/artist.png"sv },
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{ State::Idle | State::Inspector, "/res/icons/catdog/inspector.png"sv },
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{ State::Idle, "/res/icons/catdog/still.png"sv },
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{ State::Alert | State::Artist, "/res/icons/catdog/artist.png"sv },
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{ State::Alert | State::Inspector, "/res/icons/catdog/inspector.png"sv },
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{ State::Alert, "/res/icons/catdog/alert.png"sv }
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ImageSource { State::Up | State::Right | State::Frame2, "/res/graphics/catdog/nerun2.png"sv },
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{ State::Up | State::Right, "/res/graphics/catdog/nerun1.png"sv },
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{ State::Up | State::Left | State::Frame2, "/res/graphics/catdog/nwrun2.png"sv },
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{ State::Up | State::Left, "/res/graphics/catdog/nwrun1.png"sv },
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{ State::Down | State::Right | State::Frame2, "/res/graphics/catdog/serun2.png"sv },
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{ State::Down | State::Right, "/res/graphics/catdog/serun1.png"sv },
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{ State::Down | State::Left | State::Frame2, "/res/graphics/catdog/swrun2.png"sv },
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{ State::Down | State::Left, "/res/graphics/catdog/swrun1.png"sv },
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{ State::Up | State::Frame2, "/res/graphics/catdog/nrun2.png"sv },
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{ State::Up, "/res/graphics/catdog/nrun1.png"sv },
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{ State::Down | State::Frame2, "/res/graphics/catdog/srun2.png"sv },
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{ State::Down, "/res/graphics/catdog/srun1.png"sv },
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{ State::Left | State::Frame2, "/res/graphics/catdog/wrun2.png"sv },
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{ State::Left, "/res/graphics/catdog/wrun1.png"sv },
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{ State::Right | State::Frame2, "/res/graphics/catdog/erun2.png"sv },
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{ State::Right, "/res/graphics/catdog/erun1.png"sv },
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{ State::Sleeping | State::Frame2, "/res/graphics/catdog/sleep2.png"sv },
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{ State::Sleeping, "/res/graphics/catdog/sleep1.png"sv },
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{ State::Idle | State::Artist, "/res/graphics/catdog/artist.png"sv },
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{ State::Idle | State::Inspector, "/res/graphics/catdog/inspector.png"sv },
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{ State::Idle, "/res/graphics/catdog/still.png"sv },
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{ State::Alert | State::Artist, "/res/graphics/catdog/artist.png"sv },
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{ State::Alert | State::Inspector, "/res/graphics/catdog/inspector.png"sv },
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{ State::Alert, "/res/graphics/catdog/alert.png"sv }
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};
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auto catdog = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) CatDog));
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