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LibWeb: Make factory method of DOM::StaticNodeList fallible

This commit is contained in:
Kenneth Myhra 2023-02-15 07:44:06 +01:00 committed by Linus Groh
parent d94b59263e
commit 2411dadc35
5 changed files with 28 additions and 12 deletions

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@ -82,7 +82,9 @@ void Attr::set_value(DeprecatedString value)
void Attr::handle_attribute_changes(Element& element, DeprecatedString const& old_value, [[maybe_unused]] DeprecatedString const& new_value) void Attr::handle_attribute_changes(Element& element, DeprecatedString const& old_value, [[maybe_unused]] DeprecatedString const& new_value)
{ {
// 1. Queue a mutation record of "attributes" for element with attributes local name, attributes namespace, oldValue, « », « », null, and null. // 1. Queue a mutation record of "attributes" for element with attributes local name, attributes namespace, oldValue, « », « », null, and null.
element.queue_mutation_record(MutationType::attributes, local_name(), namespace_uri(), old_value, StaticNodeList::create(realm(), {}), StaticNodeList::create(realm(), {}), nullptr, nullptr); auto added_node_list = StaticNodeList::create(realm(), {}).release_value_but_fixme_should_propagate_errors();
auto removed_node_list = StaticNodeList::create(realm(), {}).release_value_but_fixme_should_propagate_errors();
element.queue_mutation_record(MutationType::attributes, local_name(), namespace_uri(), old_value, added_node_list, removed_node_list, nullptr, nullptr);
// FIXME: 2. If element is custom, then enqueue a custom element callback reaction with element, callback name "attributeChangedCallback", and an argument list containing attributes local name, oldValue, newValue, and attributes namespace. // FIXME: 2. If element is custom, then enqueue a custom element callback reaction with element, callback name "attributeChangedCallback", and an argument list containing attributes local name, oldValue, newValue, and attributes namespace.

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@ -71,7 +71,9 @@ WebIDL::ExceptionOr<void> CharacterData::replace_data(size_t offset, size_t coun
count = length - offset; count = length - offset;
// 4. Queue a mutation record of "characterData" for node with null, null, nodes data, « », « », null, and null. // 4. Queue a mutation record of "characterData" for node with null, null, nodes data, « », « », null, and null.
queue_mutation_record(MutationType::characterData, {}, {}, m_data, StaticNodeList::create(realm(), {}), StaticNodeList::create(realm(), {}), nullptr, nullptr); auto added_node_list = TRY(StaticNodeList::create(realm(), {}));
auto removed_node_list = TRY(StaticNodeList::create(realm(), {}));
queue_mutation_record(MutationType::characterData, {}, {}, m_data, added_node_list, removed_node_list, nullptr, nullptr);
// 5. Insert data into nodes data after offset code units. // 5. Insert data into nodes data after offset code units.
// 6. Let delete offset be offset + datas length. // 6. Let delete offset be offset + datas length.

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@ -391,7 +391,9 @@ void Node::insert_before(JS::NonnullGCPtr<Node> node, JS::GCPtr<Node> child, boo
// 2. Queue a tree mutation record for node with « », nodes, null, and null. // 2. Queue a tree mutation record for node with « », nodes, null, and null.
// NOTE: This step intentionally does not pay attention to the suppress observers flag. // NOTE: This step intentionally does not pay attention to the suppress observers flag.
node->queue_tree_mutation_record(StaticNodeList::create(realm(), {}), StaticNodeList::create(realm(), nodes), nullptr, nullptr); auto added_node_list = StaticNodeList::create(realm(), {}).release_value_but_fixme_should_propagate_errors();
auto removed_node_list = StaticNodeList::create(realm(), nodes).release_value_but_fixme_should_propagate_errors();
node->queue_tree_mutation_record(added_node_list, removed_node_list, nullptr, nullptr);
} }
// 5. If child is non-null, then: // 5. If child is non-null, then:
@ -452,8 +454,11 @@ void Node::insert_before(JS::NonnullGCPtr<Node> node, JS::GCPtr<Node> child, boo
} }
// 8. If suppress observers flag is unset, then queue a tree mutation record for parent with nodes, « », previousSibling, and child. // 8. If suppress observers flag is unset, then queue a tree mutation record for parent with nodes, « », previousSibling, and child.
if (!suppress_observers) if (!suppress_observers) {
queue_tree_mutation_record(StaticNodeList::create(realm(), move(nodes)), StaticNodeList::create(realm(), {}), previous_sibling.ptr(), child.ptr()); auto added_node_list = StaticNodeList::create(realm(), move(nodes)).release_value_but_fixme_should_propagate_errors();
auto removed_node_list = StaticNodeList::create(realm(), {}).release_value_but_fixme_should_propagate_errors();
queue_tree_mutation_record(added_node_list, removed_node_list, previous_sibling.ptr(), child.ptr());
}
// 9. Run the children changed steps for parent. // 9. Run the children changed steps for parent.
children_changed(); children_changed();
@ -605,7 +610,9 @@ void Node::remove(bool suppress_observers)
if (!suppress_observers) { if (!suppress_observers) {
Vector<JS::Handle<Node>> removed_nodes; Vector<JS::Handle<Node>> removed_nodes;
removed_nodes.append(JS::make_handle(*this)); removed_nodes.append(JS::make_handle(*this));
parent->queue_tree_mutation_record(StaticNodeList::create(realm(), {}), StaticNodeList::create(realm(), move(removed_nodes)), old_previous_sibling.ptr(), old_next_sibling.ptr()); auto added_node_list = StaticNodeList::create(realm(), {}).release_value_but_fixme_should_propagate_errors();
auto removed_node_list = StaticNodeList::create(realm(), move(removed_nodes)).release_value_but_fixme_should_propagate_errors();
parent->queue_tree_mutation_record(added_node_list, removed_node_list, old_previous_sibling.ptr(), old_next_sibling.ptr());
} }
// 21. Run the children changed steps for parent. // 21. Run the children changed steps for parent.
@ -697,7 +704,9 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<Node>> Node::replace_child(JS::NonnullGCPtr
insert_before(node, reference_child, true); insert_before(node, reference_child, true);
// 14. Queue a tree mutation record for parent with nodes, removedNodes, previousSibling, and referenceChild. // 14. Queue a tree mutation record for parent with nodes, removedNodes, previousSibling, and referenceChild.
queue_tree_mutation_record(StaticNodeList::create(realm(), move(nodes)), StaticNodeList::create(realm(), move(removed_nodes)), previous_sibling.ptr(), reference_child.ptr()); auto added_node_list = TRY(StaticNodeList::create(realm(), move(nodes)));
auto removed_node_list = TRY(StaticNodeList::create(realm(), move(removed_nodes)));
queue_tree_mutation_record(added_node_list, removed_node_list, previous_sibling.ptr(), reference_child.ptr());
// 15. Return child. // 15. Return child.
return child; return child;
@ -1167,8 +1176,11 @@ void Node::replace_all(JS::GCPtr<Node> node)
insert_before(*node, nullptr, true); insert_before(*node, nullptr, true);
// 7. If either addedNodes or removedNodes is not empty, then queue a tree mutation record for parent with addedNodes, removedNodes, null, and null. // 7. If either addedNodes or removedNodes is not empty, then queue a tree mutation record for parent with addedNodes, removedNodes, null, and null.
if (!added_nodes.is_empty() || !removed_nodes.is_empty()) if (!added_nodes.is_empty() || !removed_nodes.is_empty()) {
queue_tree_mutation_record(StaticNodeList::create(realm(), move(added_nodes)), StaticNodeList::create(realm(), move(removed_nodes)), nullptr, nullptr); auto added_node_list = StaticNodeList::create(realm(), move(added_nodes)).release_value_but_fixme_should_propagate_errors();
auto removed_node_list = StaticNodeList::create(realm(), move(removed_nodes)).release_value_but_fixme_should_propagate_errors();
queue_tree_mutation_record(added_node_list, removed_node_list, nullptr, nullptr);
}
} }
// https://dom.spec.whatwg.org/#string-replace-all // https://dom.spec.whatwg.org/#string-replace-all

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@ -9,9 +9,9 @@
namespace Web::DOM { namespace Web::DOM {
JS::NonnullGCPtr<NodeList> StaticNodeList::create(JS::Realm& realm, Vector<JS::Handle<Node>> static_nodes) WebIDL::ExceptionOr<JS::NonnullGCPtr<NodeList>> StaticNodeList::create(JS::Realm& realm, Vector<JS::Handle<Node>> static_nodes)
{ {
return realm.heap().allocate<StaticNodeList>(realm, realm, move(static_nodes)).release_allocated_value_but_fixme_should_propagate_errors(); return MUST_OR_THROW_OOM(realm.heap().allocate<StaticNodeList>(realm, realm, move(static_nodes)));
} }
StaticNodeList::StaticNodeList(JS::Realm& realm, Vector<JS::Handle<Node>> static_nodes) StaticNodeList::StaticNodeList(JS::Realm& realm, Vector<JS::Handle<Node>> static_nodes)

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@ -16,7 +16,7 @@ class StaticNodeList final : public NodeList {
WEB_PLATFORM_OBJECT(StaticNodeList, NodeList); WEB_PLATFORM_OBJECT(StaticNodeList, NodeList);
public: public:
static JS::NonnullGCPtr<NodeList> create(JS::Realm&, Vector<JS::Handle<Node>>); static WebIDL::ExceptionOr<JS::NonnullGCPtr<NodeList>> create(JS::Realm&, Vector<JS::Handle<Node>>);
virtual ~StaticNodeList() override; virtual ~StaticNodeList() override;