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LibGUI: Add Widget::repaint() to force an immediate repaint
In most situations, Widget::update() is preferable, since that allows us to coalesce repaints and avoid redundant work, reducing system load. However, there are some cases where you really want a paint to happen right away, to make sure that the user has a chance to see a short-lived visual state.
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4 changed files with 33 additions and 0 deletions
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@ -616,6 +616,22 @@ void Widget::update(const Gfx::IntRect& rect)
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window->update(bound_by_widget.translated(window_relative_rect().location()));
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}
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void Widget::repaint()
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{
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if (rect().is_empty())
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return;
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repaint(rect());
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}
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void Widget::repaint(Gfx::IntRect const& rect)
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{
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auto* window = this->window();
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if (!window)
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return;
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update(rect);
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window->flush_pending_paints_immediately();
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}
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Gfx::IntRect Widget::window_relative_rect() const
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{
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auto rect = relative_rect();
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@ -136,9 +136,14 @@ public:
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Gfx::IntRect rect() const { return { 0, 0, width(), height() }; }
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Gfx::IntSize size() const { return m_relative_rect.size(); }
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// Invalidate the widget (or an area thereof), causing a repaint to happen soon.
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void update();
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void update(const Gfx::IntRect&);
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// Repaint the widget (or an area thereof) immediately.
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void repaint();
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void repaint(Gfx::IntRect const&);
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bool is_focused() const;
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void set_focus(bool, FocusSource = FocusSource::Programmatic);
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@ -1204,4 +1204,14 @@ void Window::set_modified(bool modified)
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WindowServerConnection::the().async_set_window_modified(m_window_id, modified);
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}
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void Window::flush_pending_paints_immediately()
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{
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if (!m_window_id)
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return;
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if (m_pending_paint_event_rects.is_empty())
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return;
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MultiPaintEvent paint_event(move(m_pending_paint_event_rects), size());
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handle_multi_paint_event(paint_event);
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}
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}
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@ -202,6 +202,8 @@ public:
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Menu& add_menu(String name);
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void flush_pending_paints_immediately();
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protected:
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Window(Core::Object* parent = nullptr);
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virtual void wm_event(WMEvent&);
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