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	WindowServer: Don't reallocate the cursor back bitmap all the time in HighDPI mode
It's in efficient, and it also meant we wouldn't reallocate a bigger backing bitmap in a lowdpi->highdpi transition, leading to minor drawing glitches after such a transition. (Whoops!)
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					 1 changed files with 3 additions and 2 deletions
				
			
		|  | @ -802,8 +802,9 @@ void Compositor::draw_cursor(const Gfx::IntRect& cursor_rect) | |||
| { | ||||
|     auto& wm = WindowManager::the(); | ||||
| 
 | ||||
|     if (!m_cursor_back_bitmap || m_cursor_back_bitmap->size() != cursor_rect.size()) { | ||||
|         m_cursor_back_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, cursor_rect.size() * Screen::the().scale_factor()); | ||||
|     auto physical_cursor_size = cursor_rect.size() * Screen::the().scale_factor(); | ||||
|     if (!m_cursor_back_bitmap || m_cursor_back_bitmap->size() != physical_cursor_size) { | ||||
|         m_cursor_back_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, physical_cursor_size); | ||||
|         m_cursor_back_painter = make<Gfx::Painter>(*m_cursor_back_bitmap); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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	 Nico Weber
						Nico Weber