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LibGL: Implement glReadBuffer()

This commit is contained in:
Stephan Unverwerth 2021-05-24 15:24:49 +02:00 committed by Linus Groh
parent 0c6f019285
commit 24e74750d5
5 changed files with 60 additions and 2 deletions

View file

@ -59,6 +59,7 @@ public:
virtual void gl_shade_model(GLenum mode) override;
virtual void gl_alpha_func(GLenum func, GLclampf ref) override;
virtual void gl_hint(GLenum target, GLenum mode) override;
virtual void gl_read_buffer(GLenum mode) override;
virtual void present() override;
@ -117,6 +118,8 @@ private:
GLenum m_alpha_test_func = GL_ALWAYS;
GLclampf m_alpha_test_ref_value = 0;
GLenum m_current_read_buffer = GL_BACK;
NonnullRefPtr<Gfx::Bitmap> m_frontbuffer;
Clipper m_clipper;
@ -172,7 +175,8 @@ private:
decltype(&SoftwareGLContext::gl_blend_func),
decltype(&SoftwareGLContext::gl_shade_model),
decltype(&SoftwareGLContext::gl_alpha_func),
decltype(&SoftwareGLContext::gl_hint)>;
decltype(&SoftwareGLContext::gl_hint),
decltype(&SoftwareGLContext::gl_read_buffer)>;
using ExtraSavedArguments = Variant<
FloatMatrix4x4>;