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LibGL+LibSoftGPU: Move Vertex and Triangle structs to LibSoftGPU

This commit is contained in:
Stephan Unverwerth 2021-12-16 22:43:39 +01:00 committed by Brian Gianforcaro
parent 73ba208ee7
commit 251f3c007f
9 changed files with 68 additions and 36 deletions

View file

@ -17,17 +17,6 @@ struct GLColor {
GLclampf r, g, b, a;
};
struct GLVertex {
FloatVector4 position;
FloatVector4 color;
FloatVector4 tex_coord;
FloatVector3 normal;
};
struct GLTriangle {
GLVertex vertices[3];
};
struct GLEdge {
GLfloat x1;
GLfloat y1;

View file

@ -500,7 +500,7 @@ void SoftwareGLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_vertex, x, y, z, w);
GLVertex vertex;
SoftGPU::Vertex vertex;
vertex.position = { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w) };
vertex.color = m_current_vertex_color;

View file

@ -23,6 +23,7 @@
#include <LibGfx/Vector3.h>
#include <LibSoftGPU/Clipper.h>
#include <LibSoftGPU/SoftwareRasterizer.h>
#include <LibSoftGPU/Vertex.h>
namespace GL {
@ -176,7 +177,7 @@ private:
FloatVector4 m_current_vertex_tex_coord = { 0.0f, 0.0f, 0.0f, 1.0f };
FloatVector3 m_current_vertex_normal = { 0.0f, 0.0f, 1.0f };
Vector<GLVertex, 96> m_vertex_list;
Vector<SoftGPU::Vertex> m_vertex_list;
GLenum m_error = GL_NO_ERROR;
bool m_in_draw_state = false;