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LibGL+LibSoftGPU: Move Vertex and Triangle structs to LibSoftGPU
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9 changed files with 68 additions and 36 deletions
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@ -23,6 +23,7 @@
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#include <LibGfx/Vector3.h>
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#include <LibSoftGPU/Clipper.h>
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#include <LibSoftGPU/SoftwareRasterizer.h>
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#include <LibSoftGPU/Vertex.h>
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namespace GL {
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@ -176,7 +177,7 @@ private:
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FloatVector4 m_current_vertex_tex_coord = { 0.0f, 0.0f, 0.0f, 1.0f };
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FloatVector3 m_current_vertex_normal = { 0.0f, 0.0f, 1.0f };
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Vector<GLVertex, 96> m_vertex_list;
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Vector<SoftGPU::Vertex> m_vertex_list;
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GLenum m_error = GL_NO_ERROR;
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bool m_in_draw_state = false;
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