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https://github.com/RGBCube/serenity
synced 2025-07-27 12:37:44 +00:00
LibSoftGPU: Reduce Clipper class interface to minimum
Much of the `Clipper` class can be made free functions and their scope limited. The purpose of this is to prepare the interface for a change to more compile-time dispatch.
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2 changed files with 51 additions and 58 deletions
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@ -11,35 +11,44 @@
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namespace SoftGPU {
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namespace SoftGPU {
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bool Clipper::point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plane) const
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static constexpr FloatVector4 clip_plane_normals[] = {
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{ 1, 0, 0, 0 }, // Left Plane
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{ -1, 0, 0, 0 }, // Right Plane
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{ 0, -1, 0, 0 }, // Top Plane
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{ 0, 1, 0, 0 }, // Bottom plane
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{ 0, 0, 1, 0 }, // Near Plane
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{ 0, 0, -1, 0 } // Far Plane
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};
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static constexpr bool point_within_clip_plane(FloatVector4 const& vertex, Clipper::ClipPlane plane)
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{
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{
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switch (plane) {
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switch (plane) {
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case ClipPlane::LEFT:
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case Clipper::ClipPlane::LEFT:
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return vertex.x() >= -vertex.w();
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return vertex.x() >= -vertex.w();
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case ClipPlane::RIGHT:
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case Clipper::ClipPlane::RIGHT:
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return vertex.x() <= vertex.w();
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return vertex.x() <= vertex.w();
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case ClipPlane::TOP:
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case Clipper::ClipPlane::TOP:
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return vertex.y() <= vertex.w();
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return vertex.y() <= vertex.w();
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case ClipPlane::BOTTOM:
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case Clipper::ClipPlane::BOTTOM:
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return vertex.y() >= -vertex.w();
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return vertex.y() >= -vertex.w();
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case ClipPlane::NEAR:
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case Clipper::ClipPlane::NEAR:
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return vertex.z() >= -vertex.w();
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return vertex.z() >= -vertex.w();
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case ClipPlane::FAR:
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case Clipper::ClipPlane::FAR:
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return vertex.z() <= vertex.w();
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return vertex.z() <= vertex.w();
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}
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}
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return false;
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return false;
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}
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}
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Vertex Clipper::clip_intersection_point(Vertex const& p1, Vertex const& p2, ClipPlane plane_index) const
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static Vertex clip_intersection_point(Vertex const& p1, Vertex const& p2, Clipper::ClipPlane plane)
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{
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{
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// See https://www.microsoft.com/en-us/research/wp-content/uploads/1978/01/p245-blinn.pdf
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// See https://www.microsoft.com/en-us/research/wp-content/uploads/1978/01/p245-blinn.pdf
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// "Clipping Using Homogeneous Coordinates" Blinn/Newell, 1978
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// "Clipping Using Homogeneous Coordinates" Blinn/Newell, 1978
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float const w1 = p1.clip_coordinates.w();
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float const w1 = p1.clip_coordinates.w();
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float const w2 = p2.clip_coordinates.w();
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float const w2 = p2.clip_coordinates.w();
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float const x1 = clip_plane_normals[plane_index].dot(p1.clip_coordinates);
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float const x1 = clip_plane_normals[to_underlying(plane)].dot(p1.clip_coordinates);
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float const x2 = clip_plane_normals[plane_index].dot(p2.clip_coordinates);
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float const x2 = clip_plane_normals[to_underlying(plane)].dot(p2.clip_coordinates);
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float const a = (w1 + x1) / ((w1 + x1) - (w2 + x2));
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float const a = (w1 + x1) / ((w1 + x1) - (w2 + x2));
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Vertex out;
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Vertex out;
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@ -53,35 +62,40 @@ Vertex Clipper::clip_intersection_point(Vertex const& p1, Vertex const& p2, Clip
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return out;
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return out;
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}
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}
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static void clip_plane(Vector<Vertex>& read_list, Vector<Vertex>& write_list, Clipper::ClipPlane plane)
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{
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auto read_from = &read_list;
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auto write_to = &write_list;
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write_to->clear_with_capacity();
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// FIXME C++23. Static reflection will provide looping over all enum values.
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for (size_t i = 0; i < read_from->size(); i++) {
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auto const& curr_vec = read_from->at((i + 1) % read_from->size());
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auto const& prev_vec = read_from->at(i);
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if (point_within_clip_plane(curr_vec.clip_coordinates, plane)) {
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if (!point_within_clip_plane(prev_vec.clip_coordinates, plane)) {
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auto const intersect = clip_intersection_point(prev_vec, curr_vec, plane);
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write_to->append(intersect);
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}
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write_to->append(curr_vec);
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} else if (point_within_clip_plane(prev_vec.clip_coordinates, plane)) {
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auto const intersect = clip_intersection_point(prev_vec, curr_vec, plane);
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write_to->append(intersect);
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}
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}
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swap(write_list, read_list);
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}
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void Clipper::clip_triangle_against_frustum(Vector<Vertex>& input_verts)
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void Clipper::clip_triangle_against_frustum(Vector<Vertex>& input_verts)
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{
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{
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list_a = input_verts;
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list_a = input_verts;
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list_b.clear_with_capacity();
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list_b.clear_with_capacity();
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auto read_from = &list_a;
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auto write_to = &list_b;
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for (size_t plane = 0; plane < NUMBER_OF_CLIPPING_PLANES; plane++) {
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for (size_t plane = 0; plane < NUMBER_OF_CLIPPING_PLANES; plane++) {
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write_to->clear_with_capacity();
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clip_plane(list_a, list_b, static_cast<ClipPlane>(plane));
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// Save me, C++23
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for (size_t i = 0; i < read_from->size(); i++) {
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auto const& curr_vec = read_from->at((i + 1) % read_from->size());
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auto const& prev_vec = read_from->at(i);
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if (point_within_clip_plane(curr_vec.clip_coordinates, static_cast<ClipPlane>(plane))) {
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if (!point_within_clip_plane(prev_vec.clip_coordinates, static_cast<ClipPlane>(plane))) {
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auto const intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane));
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write_to->append(intersect);
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}
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write_to->append(curr_vec);
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} else if (point_within_clip_plane(prev_vec.clip_coordinates, static_cast<ClipPlane>(plane))) {
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auto const intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane));
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write_to->append(intersect);
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}
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}
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swap(write_to, read_from);
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}
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}
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input_verts = *read_from;
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input_verts = list_a;
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}
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}
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}
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}
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@ -13,7 +13,10 @@
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namespace SoftGPU {
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namespace SoftGPU {
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class Clipper final {
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class Clipper final {
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enum ClipPlane : u8 {
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static constexpr u8 NUMBER_OF_CLIPPING_PLANES = 6;
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public:
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enum class ClipPlane : u8 {
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LEFT = 0,
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LEFT = 0,
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RIGHT,
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RIGHT,
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TOP,
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TOP,
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@ -22,35 +25,11 @@ class Clipper final {
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FAR
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FAR
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};
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};
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static constexpr u8 NUMBER_OF_CLIPPING_PLANES = 6;
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Clipper() = default;
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static constexpr u8 MAX_CLIPPED_VERTS = 6;
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static constexpr FloatVector4 clip_planes[] = {
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{ -1, 0, 0, 1 }, // Left Plane
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{ 1, 0, 0, 1 }, // Right Plane
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{ 0, 1, 0, 1 }, // Top Plane
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{ 0, -1, 0, 1 }, // Bottom plane
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{ 0, 0, 1, 1 }, // Near Plane
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{ 0, 0, -1, 1 } // Far Plane
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};
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static constexpr FloatVector4 clip_plane_normals[] = {
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{ 1, 0, 0, 0 }, // Left Plane
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{ -1, 0, 0, 0 }, // Right Plane
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{ 0, -1, 0, 0 }, // Top Plane
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{ 0, 1, 0, 0 }, // Bottom plane
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{ 0, 0, 1, 0 }, // Near Plane
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{ 0, 0, -1, 0 } // Far Plane
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};
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public:
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Clipper() { }
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void clip_triangle_against_frustum(Vector<Vertex>& input_vecs);
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void clip_triangle_against_frustum(Vector<Vertex>& input_vecs);
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private:
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private:
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bool point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plane) const;
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Vertex clip_intersection_point(Vertex const& vec, Vertex const& prev_vec, ClipPlane plane_index) const;
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Vector<Vertex> list_a;
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Vector<Vertex> list_a;
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Vector<Vertex> list_b;
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Vector<Vertex> list_b;
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};
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};
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