mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 07:07:34 +00:00
LibSoftGPU: Reduce Clipper class interface to minimum
Much of the `Clipper` class can be made free functions and their scope limited. The purpose of this is to prepare the interface for a change to more compile-time dispatch.
This commit is contained in:
parent
d1a87f1219
commit
25272cabef
2 changed files with 51 additions and 58 deletions
|
@ -11,35 +11,44 @@
|
|||
|
||||
namespace SoftGPU {
|
||||
|
||||
bool Clipper::point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plane) const
|
||||
static constexpr FloatVector4 clip_plane_normals[] = {
|
||||
{ 1, 0, 0, 0 }, // Left Plane
|
||||
{ -1, 0, 0, 0 }, // Right Plane
|
||||
{ 0, -1, 0, 0 }, // Top Plane
|
||||
{ 0, 1, 0, 0 }, // Bottom plane
|
||||
{ 0, 0, 1, 0 }, // Near Plane
|
||||
{ 0, 0, -1, 0 } // Far Plane
|
||||
};
|
||||
|
||||
static constexpr bool point_within_clip_plane(FloatVector4 const& vertex, Clipper::ClipPlane plane)
|
||||
{
|
||||
switch (plane) {
|
||||
case ClipPlane::LEFT:
|
||||
case Clipper::ClipPlane::LEFT:
|
||||
return vertex.x() >= -vertex.w();
|
||||
case ClipPlane::RIGHT:
|
||||
case Clipper::ClipPlane::RIGHT:
|
||||
return vertex.x() <= vertex.w();
|
||||
case ClipPlane::TOP:
|
||||
case Clipper::ClipPlane::TOP:
|
||||
return vertex.y() <= vertex.w();
|
||||
case ClipPlane::BOTTOM:
|
||||
case Clipper::ClipPlane::BOTTOM:
|
||||
return vertex.y() >= -vertex.w();
|
||||
case ClipPlane::NEAR:
|
||||
case Clipper::ClipPlane::NEAR:
|
||||
return vertex.z() >= -vertex.w();
|
||||
case ClipPlane::FAR:
|
||||
case Clipper::ClipPlane::FAR:
|
||||
return vertex.z() <= vertex.w();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Vertex Clipper::clip_intersection_point(Vertex const& p1, Vertex const& p2, ClipPlane plane_index) const
|
||||
static Vertex clip_intersection_point(Vertex const& p1, Vertex const& p2, Clipper::ClipPlane plane)
|
||||
{
|
||||
// See https://www.microsoft.com/en-us/research/wp-content/uploads/1978/01/p245-blinn.pdf
|
||||
// "Clipping Using Homogeneous Coordinates" Blinn/Newell, 1978
|
||||
|
||||
float const w1 = p1.clip_coordinates.w();
|
||||
float const w2 = p2.clip_coordinates.w();
|
||||
float const x1 = clip_plane_normals[plane_index].dot(p1.clip_coordinates);
|
||||
float const x2 = clip_plane_normals[plane_index].dot(p2.clip_coordinates);
|
||||
float const x1 = clip_plane_normals[to_underlying(plane)].dot(p1.clip_coordinates);
|
||||
float const x2 = clip_plane_normals[to_underlying(plane)].dot(p2.clip_coordinates);
|
||||
float const a = (w1 + x1) / ((w1 + x1) - (w2 + x2));
|
||||
|
||||
Vertex out;
|
||||
|
@ -53,35 +62,40 @@ Vertex Clipper::clip_intersection_point(Vertex const& p1, Vertex const& p2, Clip
|
|||
return out;
|
||||
}
|
||||
|
||||
static void clip_plane(Vector<Vertex>& read_list, Vector<Vertex>& write_list, Clipper::ClipPlane plane)
|
||||
{
|
||||
auto read_from = &read_list;
|
||||
auto write_to = &write_list;
|
||||
|
||||
write_to->clear_with_capacity();
|
||||
// FIXME C++23. Static reflection will provide looping over all enum values.
|
||||
for (size_t i = 0; i < read_from->size(); i++) {
|
||||
auto const& curr_vec = read_from->at((i + 1) % read_from->size());
|
||||
auto const& prev_vec = read_from->at(i);
|
||||
|
||||
if (point_within_clip_plane(curr_vec.clip_coordinates, plane)) {
|
||||
if (!point_within_clip_plane(prev_vec.clip_coordinates, plane)) {
|
||||
auto const intersect = clip_intersection_point(prev_vec, curr_vec, plane);
|
||||
write_to->append(intersect);
|
||||
}
|
||||
write_to->append(curr_vec);
|
||||
} else if (point_within_clip_plane(prev_vec.clip_coordinates, plane)) {
|
||||
auto const intersect = clip_intersection_point(prev_vec, curr_vec, plane);
|
||||
write_to->append(intersect);
|
||||
}
|
||||
}
|
||||
swap(write_list, read_list);
|
||||
}
|
||||
|
||||
void Clipper::clip_triangle_against_frustum(Vector<Vertex>& input_verts)
|
||||
{
|
||||
list_a = input_verts;
|
||||
list_b.clear_with_capacity();
|
||||
|
||||
auto read_from = &list_a;
|
||||
auto write_to = &list_b;
|
||||
|
||||
for (size_t plane = 0; plane < NUMBER_OF_CLIPPING_PLANES; plane++) {
|
||||
write_to->clear_with_capacity();
|
||||
// Save me, C++23
|
||||
for (size_t i = 0; i < read_from->size(); i++) {
|
||||
auto const& curr_vec = read_from->at((i + 1) % read_from->size());
|
||||
auto const& prev_vec = read_from->at(i);
|
||||
|
||||
if (point_within_clip_plane(curr_vec.clip_coordinates, static_cast<ClipPlane>(plane))) {
|
||||
if (!point_within_clip_plane(prev_vec.clip_coordinates, static_cast<ClipPlane>(plane))) {
|
||||
auto const intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane));
|
||||
write_to->append(intersect);
|
||||
}
|
||||
write_to->append(curr_vec);
|
||||
} else if (point_within_clip_plane(prev_vec.clip_coordinates, static_cast<ClipPlane>(plane))) {
|
||||
auto const intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane));
|
||||
write_to->append(intersect);
|
||||
}
|
||||
}
|
||||
swap(write_to, read_from);
|
||||
clip_plane(list_a, list_b, static_cast<ClipPlane>(plane));
|
||||
}
|
||||
|
||||
input_verts = *read_from;
|
||||
input_verts = list_a;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,7 +13,10 @@
|
|||
namespace SoftGPU {
|
||||
|
||||
class Clipper final {
|
||||
enum ClipPlane : u8 {
|
||||
static constexpr u8 NUMBER_OF_CLIPPING_PLANES = 6;
|
||||
|
||||
public:
|
||||
enum class ClipPlane : u8 {
|
||||
LEFT = 0,
|
||||
RIGHT,
|
||||
TOP,
|
||||
|
@ -22,35 +25,11 @@ class Clipper final {
|
|||
FAR
|
||||
};
|
||||
|
||||
static constexpr u8 NUMBER_OF_CLIPPING_PLANES = 6;
|
||||
static constexpr u8 MAX_CLIPPED_VERTS = 6;
|
||||
|
||||
static constexpr FloatVector4 clip_planes[] = {
|
||||
{ -1, 0, 0, 1 }, // Left Plane
|
||||
{ 1, 0, 0, 1 }, // Right Plane
|
||||
{ 0, 1, 0, 1 }, // Top Plane
|
||||
{ 0, -1, 0, 1 }, // Bottom plane
|
||||
{ 0, 0, 1, 1 }, // Near Plane
|
||||
{ 0, 0, -1, 1 } // Far Plane
|
||||
};
|
||||
|
||||
static constexpr FloatVector4 clip_plane_normals[] = {
|
||||
{ 1, 0, 0, 0 }, // Left Plane
|
||||
{ -1, 0, 0, 0 }, // Right Plane
|
||||
{ 0, -1, 0, 0 }, // Top Plane
|
||||
{ 0, 1, 0, 0 }, // Bottom plane
|
||||
{ 0, 0, 1, 0 }, // Near Plane
|
||||
{ 0, 0, -1, 0 } // Far Plane
|
||||
};
|
||||
|
||||
public:
|
||||
Clipper() { }
|
||||
Clipper() = default;
|
||||
|
||||
void clip_triangle_against_frustum(Vector<Vertex>& input_vecs);
|
||||
|
||||
private:
|
||||
bool point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plane) const;
|
||||
Vertex clip_intersection_point(Vertex const& vec, Vertex const& prev_vec, ClipPlane plane_index) const;
|
||||
Vector<Vertex> list_a;
|
||||
Vector<Vertex> list_b;
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue