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	Playground: Start out with a GUI::Frame on the right hand side
This looks a lot nicer than starting with a plain GUI::Widget.
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -97,7 +97,7 @@ int main(int argc, char** argv) | |||
|     auto& splitter = window->set_main_widget<GUI::HorizontalSplitter>(); | ||||
| 
 | ||||
|     auto& editor = splitter.add<GUI::TextEditor>(); | ||||
|     auto& preview = splitter.add<GUI::Widget>(); | ||||
|     auto& preview = splitter.add<GUI::Frame>(); | ||||
| 
 | ||||
|     editor.set_syntax_highlighter(make<GUI::GMLSyntaxHighlighter>()); | ||||
|     editor.set_autocomplete_provider(make<GMLAutocompleteProvider>()); | ||||
|  | @ -120,7 +120,7 @@ int main(int argc, char** argv) | |||
|     }; | ||||
| 
 | ||||
|     if (String(path).is_empty()) { | ||||
|         editor.set_text(R"~~~(@GUI::Widget { | ||||
|         editor.set_text(R"~~~(@GUI::Frame { | ||||
|     layout: @GUI::VerticalBoxLayout { | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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	 Andreas Kling
						Andreas Kling