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https://github.com/RGBCube/serenity
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DevTools: Add a simple GML Playground application :^)
This app allows you to edit GML and see the results live. Pretty cool!
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add_subdirectory(HackStudio)
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add_subdirectory(Inspector)
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add_subdirectory(Playground)
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add_subdirectory(Profiler)
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add_subdirectory(UserspaceEmulator)
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6
DevTools/Playground/CMakeLists.txt
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6
DevTools/Playground/CMakeLists.txt
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set(SOURCES
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main.cpp
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)
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serenity_app(Playground)
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target_link_libraries(Playground LibGUI)
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58
DevTools/Playground/main.cpp
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DevTools/Playground/main.cpp
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/Application.h>
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#include <LibGUI/GMLSyntaxHighlighter.h>
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#include <LibGUI/Splitter.h>
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#include <LibGUI/TextEditor.h>
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#include <LibGUI/Window.h>
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int main(int argc, char** argv)
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{
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auto app = GUI::Application::construct(argc, argv);
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auto window = GUI::Window::construct();
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window->set_title("GML Playground");
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window->resize(800, 600);
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auto& splitter = window->set_main_widget<GUI::HorizontalSplitter>();
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auto& editor = splitter.add<GUI::TextEditor>();
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auto& preview = splitter.add<GUI::Widget>();
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editor.set_syntax_highlighter(make<GUI::GMLSyntaxHighlighter>());
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editor.set_automatic_indentation_enabled(true);
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editor.on_change = [&] {
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// FIXME: This is not a very expressive way to remove all children..
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while (!preview.children().is_empty())
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preview.children().first().remove_from_parent();
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preview.load_from_gml(editor.text());
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};
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window->show();
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return app->exec();
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}
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