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DevTools: Add a simple GML Playground application :^)

This app allows you to edit GML and see the results live. Pretty cool!
This commit is contained in:
Andreas Kling 2020-12-26 18:04:25 +01:00
parent ec33e57f32
commit 2588b14d38
3 changed files with 65 additions and 0 deletions

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add_subdirectory(HackStudio)
add_subdirectory(Inspector)
add_subdirectory(Playground)
add_subdirectory(Profiler)
add_subdirectory(UserspaceEmulator)

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set(SOURCES
main.cpp
)
serenity_app(Playground)
target_link_libraries(Playground LibGUI)

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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibGUI/Application.h>
#include <LibGUI/GMLSyntaxHighlighter.h>
#include <LibGUI/Splitter.h>
#include <LibGUI/TextEditor.h>
#include <LibGUI/Window.h>
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
auto window = GUI::Window::construct();
window->set_title("GML Playground");
window->resize(800, 600);
auto& splitter = window->set_main_widget<GUI::HorizontalSplitter>();
auto& editor = splitter.add<GUI::TextEditor>();
auto& preview = splitter.add<GUI::Widget>();
editor.set_syntax_highlighter(make<GUI::GMLSyntaxHighlighter>());
editor.set_automatic_indentation_enabled(true);
editor.on_change = [&] {
// FIXME: This is not a very expressive way to remove all children..
while (!preview.children().is_empty())
preview.children().first().remove_from_parent();
preview.load_from_gml(editor.text());
};
window->show();
return app->exec();
}