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FlappyBug: Convert the main game widget to a GUI::Frame

This commit is contained in:
Timothy Flynn 2021-06-21 15:53:50 -04:00 committed by Andreas Kling
parent 928364e102
commit 25c53e35e7
2 changed files with 6 additions and 3 deletions

View file

@ -53,10 +53,13 @@ void Game::timer_event(Core::TimerEvent&)
void Game::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(frame_inner_rect());
painter.add_clip_rect(event.rect());
painter.draw_tiled_bitmap(rect(), *m_background_bitmap);
painter.draw_tiled_bitmap(frame_inner_rect(), *m_background_bitmap);
painter.draw_scaled_bitmap(m_cloud.rect(), *m_cloud.bitmap(), m_cloud.bitmap()->rect(), 0.2f);

View file

@ -10,15 +10,15 @@
#include <AK/Random.h>
#include <AK/Vector.h>
#include <LibGUI/Application.h>
#include <LibGUI/Frame.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Font.h>
#include <LibGfx/StandardCursor.h>
namespace FlappyBug {
class Game final : public GUI::Widget {
class Game final : public GUI::Frame {
C_OBJECT(Game);
public: