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Terminal+LibGUI: Make the terminal cursor blink.
Added a GTimer class to help with this. It's just a simple GObject subclass that sets up an event loop timer and invokes a callback on timeout.
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5 changed files with 96 additions and 1 deletions
39
LibGUI/GTimer.cpp
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39
LibGUI/GTimer.cpp
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#include <LibGUI/GTimer.h>
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GTimer::GTimer(GObject* parent)
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: GObject(parent)
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{
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}
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GTimer::~GTimer()
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{
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}
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void GTimer::start()
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{
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start(m_interval);
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}
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void GTimer::start(int interval)
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{
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if (m_active)
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return;
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start_timer(interval);
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m_active = true;
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}
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void GTimer::stop()
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{
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if (!m_active)
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return;
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stop_timer();
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m_active = false;
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}
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void GTimer::timer_event(GTimerEvent&)
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{
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if (m_single_shot)
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stop();
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if (on_timeout)
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on_timeout();
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}
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32
LibGUI/GTimer.h
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32
LibGUI/GTimer.h
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#pragma once
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#include <LibGUI/GObject.h>
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#include <AK/Function.h>
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class GTimer final : public GObject {
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public:
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explicit GTimer(GObject* parent = nullptr);
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virtual ~GTimer() override;
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void start();
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void start(int interval);
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void stop();
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bool is_active() const { return m_active; }
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int interval() const { return m_interval; }
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void set_interval(int interval) { m_interval = interval; }
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bool is_single_shot() const { return m_single_shot; }
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void set_single_shot(bool single_shot) { m_single_shot = single_shot; }
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Function<void()> on_timeout;
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virtual const char* class_name() const override { return "GTimer"; }
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private:
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virtual void timer_event(GTimerEvent&) override;
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bool m_active { false };
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bool m_single_shot { false };
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int m_interval { 0 };
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};
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@ -57,6 +57,7 @@ LIBGUI_OBJS = \
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GTreeView.o \
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GFileSystemModel.o \
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GSplitter.o \
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GTimer.o \
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GWindow.o
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OBJS = $(SHAREDGRAPHICS_OBJS) $(LIBGUI_OBJS)
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