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LibGL: Implement glTexCoord2i
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2 changed files with 6 additions and 0 deletions
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@ -160,6 +160,11 @@ void glTexCoord2fv(GLfloat const* v)
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g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 0.0f);
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}
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void glTexCoord2i(GLint s, GLint t)
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{
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g_gl_context->gl_tex_coord(s, t, 0.0f, 1.0f);
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}
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void glTexCoord4fv(const GLfloat* v)
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{
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g_gl_context->gl_tex_coord(v[0], v[1], v[2], v[3]);
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