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LibGL: Implement glTexCoord2i
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17ec433326
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2 changed files with 6 additions and 0 deletions
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@ -540,6 +540,7 @@ GLAPI void glTexCoord2d(GLdouble s, GLdouble t);
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GLAPI void glTexCoord2dv(GLdouble const* v);
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GLAPI void glTexCoord2dv(GLdouble const* v);
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GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
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GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
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GLAPI void glTexCoord2fv(GLfloat const* v);
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GLAPI void glTexCoord2fv(GLfloat const* v);
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GLAPI void glTexCoord2i(GLint s, GLint t);
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GLAPI void glTexCoord4fv(const GLfloat* v);
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GLAPI void glTexCoord4fv(const GLfloat* v);
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GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
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GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
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GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
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GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
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@ -160,6 +160,11 @@ void glTexCoord2fv(GLfloat const* v)
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g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 0.0f);
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g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 0.0f);
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}
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}
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void glTexCoord2i(GLint s, GLint t)
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{
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g_gl_context->gl_tex_coord(s, t, 0.0f, 1.0f);
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}
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void glTexCoord4fv(const GLfloat* v)
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void glTexCoord4fv(const GLfloat* v)
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{
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{
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g_gl_context->gl_tex_coord(v[0], v[1], v[2], v[3]);
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g_gl_context->gl_tex_coord(v[0], v[1], v[2], v[3]);
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