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LibGUI: Copy alpha channel as-is when keeping backing bitmaps in sync
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1 changed files with 1 additions and 1 deletions
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@ -751,7 +751,7 @@ void Window::flip(const Vector<Gfx::IntRect, 32>& dirty_rects)
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// Copy whatever was painted from the front to the back.
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// Copy whatever was painted from the front to the back.
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Painter painter(m_back_store->bitmap());
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Painter painter(m_back_store->bitmap());
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for (auto& dirty_rect : dirty_rects)
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for (auto& dirty_rect : dirty_rects)
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painter.blit(dirty_rect.location(), m_front_store->bitmap(), dirty_rect);
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painter.blit(dirty_rect.location(), m_front_store->bitmap(), dirty_rect, 1.0f, false);
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m_back_store->bitmap().set_volatile();
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m_back_store->bitmap().set_volatile();
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}
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}
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