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GWidget: Add "enabled" state for widgets.
There's nothing magical that happens for painting, each widget needs to handle it manually in their painting code.
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2 changed files with 12 additions and 0 deletions
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@ -38,6 +38,9 @@ public:
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String tooltip() const { return m_tooltip; }
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void set_tooltip(const String& tooltip) { m_tooltip = tooltip; }
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool);
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virtual void event(CEvent&) override;
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virtual void paint_event(GPaintEvent&);
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virtual void resize_event(GResizeEvent&);
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@ -180,6 +183,7 @@ private:
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bool m_fill_with_background_color { false };
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bool m_visible { true };
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bool m_greedy_for_hits { false };
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bool m_enabled { true };
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CElapsedTimer m_click_clock;
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};
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