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Kernel+WindowServer: Move mouse input signal parsing to kernel driver.

It was silly for the WindowServer to have to know anything about the
format of PS/2 mouse packets.

This patch also enables use of the middle mouse button.
This commit is contained in:
Andreas Kling 2019-03-05 13:59:44 +01:00
parent 1cc32ebc7e
commit 26a9d662f4
6 changed files with 74 additions and 42 deletions

View file

@ -6,6 +6,7 @@
#include <WindowServer/WSClientConnection.h>
#include <WindowServer/WSAPITypes.h>
#include <Kernel/KeyCode.h>
#include <Kernel/MousePacket.h>
#include <LibC/sys/socket.h>
#include <LibC/sys/select.h>
#include <LibC/unistd.h>
@ -200,45 +201,35 @@ void WSMessageLoop::drain_mouse()
auto& screen = WSScreen::the();
bool prev_left_button = screen.left_mouse_button_pressed();
bool prev_right_button = screen.right_mouse_button_pressed();
bool prev_middle_button = screen.middle_mouse_button_pressed();
int dx = 0;
int dy = 0;
bool left_button = prev_left_button;
bool right_button = prev_right_button;
bool middle_button = prev_middle_button;
for (;;) {
byte data[3];
ssize_t nread = read(m_mouse_fd, data, sizeof(data));
MousePacket packet;
ssize_t nread = read(m_mouse_fd, &packet, sizeof(MousePacket));
if (nread == 0)
break;
ASSERT(nread == sizeof(data));
bool left_button = data[0] & 1;
bool right_button = data[0] & 2;
bool x_overflow = data[0] & 0x40;
bool y_overflow = data[0] & 0x80;
bool x_sign = data[0] & 0x10;
bool y_sign = data[0] & 0x20;
ASSERT(nread == sizeof(packet));
left_button = packet.buttons & 1;
right_button = packet.buttons & 2;
middle_button = packet.buttons & 4;
if (x_overflow || y_overflow)
continue;
int x = data[1];
int y = data[2];
if (x && x_sign)
x -= 0x100;
if (y && y_sign)
y -= 0x100;
dx += x;
dy += -y;
if (left_button != prev_left_button || right_button != prev_right_button) {
dx += packet.dx;
dy += -packet.dy;
if (left_button != prev_left_button || right_button != prev_right_button || middle_button != prev_middle_button) {
prev_left_button = left_button;
prev_right_button = right_button;
screen.on_receive_mouse_data(dx, dy, left_button, right_button);
prev_middle_button = middle_button;
screen.on_receive_mouse_data(dx, dy, left_button, right_button, middle_button);
dx = 0;
dy = 0;
}
}
if (dx || dy) {
screen.on_receive_mouse_data(dx, dy, left_button, right_button);
screen.on_receive_mouse_data(dx, dy, left_button, right_button, middle_button);
}
}