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ThemeEditor: Add window buttons (no bitmaps yet)

This commit is contained in:
Andreas Kling 2020-08-23 14:58:15 +02:00
parent 690c736c3a
commit 26cc733f93

View file

@ -118,12 +118,36 @@ void PreviewWidget::paint_event(GUI::PaintEvent& event)
painter.fill_rect(frame_inner_rect(), m_preview_palette.desktop_background());
struct Button {
Gfx::IntRect rect;
};
auto paint_window = [&](auto& title, const Gfx::IntRect& rect, auto state, const Gfx::Bitmap& icon) {
Gfx::IntRect leftmost_button_rect { 300, 4, 16, 16 };
Gfx::PainterStateSaver saver(painter);
int window_button_width = m_preview_palette.window_title_button_width();
int window_button_height = m_preview_palette.window_title_button_height();
auto title_bar_text_rect = Gfx::WindowTheme::current().title_bar_text_rect(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette);
int pos = title_bar_text_rect.right() + 1;
Vector<Button> buttons;
buttons.append(Button { {} });
buttons.append(Button { {} });
buttons.append(Button { {} });
for (auto& button : buttons) {
pos -= window_button_width;
Gfx::IntRect rect { pos, 0, window_button_width, window_button_height };
rect.center_vertically_within(title_bar_text_rect);
button.rect = rect;
}
auto frame_rect = Gfx::WindowTheme::current().frame_rect_for_window(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette);
Gfx::PainterStateSaver saver(painter);
painter.translate(frame_rect.location());
Gfx::WindowTheme::current().paint_normal_frame(painter, state, rect, title, icon, m_preview_palette, leftmost_button_rect);
Gfx::WindowTheme::current().paint_normal_frame(painter, state, rect, title, icon, m_preview_palette, buttons.last().rect);
for (auto& button : buttons) {
Gfx::StylePainter::paint_button(painter, button.rect, m_preview_palette, Gfx::ButtonStyle::Normal, false);
}
};
Gfx::IntRect active_rect { 0, 0, 320, 240 };