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LibGUI: Add MenuBar::add_menu(name)

This allows us to construct menus in a more natural way:

    auto& file_menu = menubar->add_menu("File");
    file_menu.add_action(...);

Instead of the old way:

    auto file_menu = GUI::Menu::construct();
    file_menu->add_action(...);
    menubar->add_menu(file_menu);
This commit is contained in:
Andreas Kling 2020-04-04 12:18:40 +02:00
parent faac43597a
commit 26eeaef0a8
26 changed files with 261 additions and 331 deletions

View file

@ -82,13 +82,13 @@ int main(int argc, char** argv)
auto menubar = make<GUI::MenuBar>();
auto app_menu = GUI::Menu::construct("Minesweeper");
auto& app_menu = menubar->add_menu("Minesweeper");
app_menu->add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](const GUI::Action&) {
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
field.reset();
}));
app_menu->add_separator();
app_menu.add_separator();
NonnullRefPtr<GUI::Action> chord_toggler_action = GUI::Action::create("Single-click chording", [&](const GUI::Action&) {
bool toggled = !field.is_single_chording();
@ -98,35 +98,32 @@ int main(int argc, char** argv)
chord_toggler_action->set_checkable(true);
chord_toggler_action->set_checked(field.is_single_chording());
app_menu->add_action(*chord_toggler_action);
app_menu->add_separator();
app_menu.add_action(*chord_toggler_action);
app_menu.add_separator();
app_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the().quit(0);
return;
}));
menubar->add_menu(move(app_menu));
auto difficulty_menu = GUI::Menu::construct("Difficulty");
difficulty_menu->add_action(GUI::Action::create("Beginner", { Mod_Ctrl, Key_B }, [&](const GUI::Action&) {
auto& difficulty_menu = menubar->add_menu("Difficulty");
difficulty_menu.add_action(GUI::Action::create("Beginner", { Mod_Ctrl, Key_B }, [&](auto&) {
field.set_field_size(9, 9, 10);
}));
difficulty_menu->add_action(GUI::Action::create("Intermediate", { Mod_Ctrl, Key_I }, [&](const GUI::Action&) {
difficulty_menu.add_action(GUI::Action::create("Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) {
field.set_field_size(16, 16, 40);
}));
difficulty_menu->add_action(GUI::Action::create("Expert", { Mod_Ctrl, Key_E }, [&](const GUI::Action&) {
difficulty_menu.add_action(GUI::Action::create("Expert", { Mod_Ctrl, Key_E }, [&](auto&) {
field.set_field_size(16, 30, 99);
}));
difficulty_menu->add_action(GUI::Action::create("Madwoman", { Mod_Ctrl, Key_M }, [&](const GUI::Action&) {
difficulty_menu.add_action(GUI::Action::create("Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) {
field.set_field_size(32, 60, 350);
}));
menubar->add_menu(move(difficulty_menu));
auto help_menu = GUI::Menu::construct("Help");
help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::Action::create("About", [&](auto&) {
GUI::AboutDialog::show("Minesweeper", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-minesweeper.png"), window);
}));
menubar->add_menu(move(help_menu));
app.set_menubar(move(menubar));