mirror of
https://github.com/RGBCube/serenity
synced 2025-07-26 05:07:35 +00:00
WindowServer: Add show desktop toggle IPC call
Differentiates between normal minimization and hidden windows. A window which is hidden is still minimized, but can be seen as another stage of being minimized.
This commit is contained in:
parent
62d4b4abf3
commit
271840ca22
7 changed files with 78 additions and 9 deletions
|
@ -267,22 +267,22 @@ void Window::update_window_menu_items()
|
|||
if (!m_window_menu)
|
||||
return;
|
||||
|
||||
m_window_menu_minimize_item->set_text(m_minimized ? "&Unminimize" : "Mi&nimize");
|
||||
m_window_menu_minimize_item->set_text(m_minimized_state != WindowMinimizedState::None ? "&Unminimize" : "Mi&nimize");
|
||||
m_window_menu_minimize_item->set_enabled(m_minimizable);
|
||||
|
||||
m_window_menu_maximize_item->set_text(m_maximized ? "&Restore" : "Ma&ximize");
|
||||
m_window_menu_maximize_item->set_enabled(m_resizable);
|
||||
|
||||
m_window_menu_move_item->set_enabled(!m_minimized && !m_maximized && !m_fullscreen);
|
||||
m_window_menu_move_item->set_enabled(m_minimized_state == WindowMinimizedState::None && !m_maximized && !m_fullscreen);
|
||||
}
|
||||
|
||||
void Window::set_minimized(bool minimized)
|
||||
{
|
||||
if (m_minimized == minimized)
|
||||
if ((m_minimized_state != WindowMinimizedState::None) == minimized)
|
||||
return;
|
||||
if (minimized && !m_minimizable)
|
||||
return;
|
||||
m_minimized = minimized;
|
||||
m_minimized_state = minimized ? WindowMinimizedState::Minimized : WindowMinimizedState::None;
|
||||
update_window_menu_items();
|
||||
Compositor::the().invalidate_occlusions();
|
||||
Compositor::the().invalidate_screen(frame().render_rect());
|
||||
|
@ -293,6 +293,23 @@ void Window::set_minimized(bool minimized)
|
|||
WindowManager::the().notify_minimization_state_changed(*this);
|
||||
}
|
||||
|
||||
void Window::set_hidden(bool hidden)
|
||||
{
|
||||
if ((m_minimized_state != WindowMinimizedState::None) == hidden)
|
||||
return;
|
||||
if (hidden && !m_minimizable)
|
||||
return;
|
||||
m_minimized_state = hidden ? WindowMinimizedState::Hidden : WindowMinimizedState::None;
|
||||
update_window_menu_items();
|
||||
Compositor::the().invalidate_occlusions();
|
||||
Compositor::the().invalidate_screen(frame().render_rect());
|
||||
if (!blocking_modal_window())
|
||||
start_minimize_animation();
|
||||
if (!hidden)
|
||||
request_update({ {}, size() });
|
||||
WindowManager::the().notify_minimization_state_changed(*this);
|
||||
}
|
||||
|
||||
void Window::set_minimizable(bool minimizable)
|
||||
{
|
||||
if (m_minimizable == minimizable)
|
||||
|
@ -750,8 +767,8 @@ void Window::handle_window_menu_action(WindowMenuAction action)
|
|||
{
|
||||
switch (action) {
|
||||
case WindowMenuAction::MinimizeOrUnminimize:
|
||||
WindowManager::the().minimize_windows(*this, !m_minimized);
|
||||
if (!m_minimized)
|
||||
WindowManager::the().minimize_windows(*this, m_minimized_state == WindowMinimizedState::None);
|
||||
if (m_minimized_state == WindowMinimizedState::None)
|
||||
WindowManager::the().move_to_front_and_make_active(*this);
|
||||
break;
|
||||
case WindowMenuAction::MaximizeOrRestore:
|
||||
|
@ -791,7 +808,7 @@ void Window::popup_window_menu(const Gfx::IntPoint& position, WindowMenuDefaultA
|
|||
default_action = WindowMenuDefaultAction::Minimize;
|
||||
}
|
||||
m_window_menu_minimize_item->set_default(default_action == WindowMenuDefaultAction::Minimize || default_action == WindowMenuDefaultAction::Unminimize);
|
||||
m_window_menu_minimize_item->set_icon(m_minimized ? nullptr : &minimize_icon());
|
||||
m_window_menu_minimize_item->set_icon(m_minimized_state != WindowMinimizedState::None ? nullptr : &minimize_icon());
|
||||
m_window_menu_maximize_item->set_default(default_action == WindowMenuDefaultAction::Maximize || default_action == WindowMenuDefaultAction::Restore);
|
||||
m_window_menu_maximize_item->set_icon(m_maximized ? &restore_icon() : &maximize_icon());
|
||||
m_window_menu_close_item->set_default(default_action == WindowMenuDefaultAction::Close);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue