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LibGUI: Improve and simplify IconView item name wrapping
Move the wrapping logic to get_item_rects(). This makes mouse events able to hit the wrapped labels, and various other little things stop glitching out as well. Also, instead of having a per-line width when wrapping icon names, make the text rect wide enough to fit every line.
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4 changed files with 78 additions and 43 deletions
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@ -64,6 +64,8 @@ private:
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virtual void mousemove_event(MouseEvent&) override;
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virtual void mouseup_event(MouseEvent&) override;
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virtual void drag_move_event(DragEvent&) override;
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virtual void did_change_hovered_index(const ModelIndex& old_index, const ModelIndex& new_index) override;
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virtual void did_change_cursor_index(const ModelIndex& old_index, const ModelIndex& new_index) override;
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virtual void move_cursor(CursorMovement, SelectionUpdate) override;
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@ -72,7 +74,8 @@ private:
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Gfx::IntRect icon_rect;
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int icon_offset_y;
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int text_offset_y;
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Variant data;
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String text;
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Vector<StringView> wrapped_text_lines;
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ModelIndex index;
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bool valid { false };
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bool selected { false }; // always valid
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@ -82,7 +85,7 @@ private:
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void invalidate()
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{
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valid = false;
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data.clear();
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text = {};
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}
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bool is_intersecting(const Gfx::IntRect& rect) const
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