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LibWeb: Implement the canvas gradients
This gets: - CanvasRenderingContext2D.createLinearGradient() - CanvasRenderingContext2D.createConicGradient() - CanvasRenderingContext2D.createRadialGradient() Actually working as fill styles for paths and rectangles :^) Getting them working for strokes is left as an exercise is left as an exercise for the reader.
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4 changed files with 26 additions and 38 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -13,35 +14,25 @@ namespace Web::HTML {
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JS::NonnullGCPtr<CanvasGradient> CanvasGradient::create_radial(JS::Realm& realm, double x0, double y0, double r0, double x1, double y1, double r1)
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{
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(void)x0;
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(void)y0;
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(void)r0;
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(void)x1;
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(void)y1;
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(void)r1;
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return realm.heap().allocate<CanvasGradient>(realm, realm, Type::Radial);
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auto radial_gradient = Gfx::CanvasRadialGradientPaintStyle::create(Gfx::FloatPoint { x0, y0 }, r0, Gfx::FloatPoint { x1, y1 }, r1);
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return realm.heap().allocate<CanvasGradient>(realm, realm, *radial_gradient);
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}
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JS::NonnullGCPtr<CanvasGradient> CanvasGradient::create_linear(JS::Realm& realm, double x0, double y0, double x1, double y1)
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{
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(void)x0;
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(void)y0;
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(void)x1;
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(void)y1;
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return realm.heap().allocate<CanvasGradient>(realm, realm, Type::Linear);
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auto linear_gradient = Gfx::CanvasLinearGradientPaintStyle::create(Gfx::FloatPoint { x0, y0 }, Gfx::FloatPoint { x1, y1 });
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return realm.heap().allocate<CanvasGradient>(realm, realm, *linear_gradient);
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}
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JS::NonnullGCPtr<CanvasGradient> CanvasGradient::create_conic(JS::Realm& realm, double start_angle, double x, double y)
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{
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(void)start_angle;
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(void)x;
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(void)y;
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return realm.heap().allocate<CanvasGradient>(realm, realm, Type::Conic);
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auto conic_gradient = Gfx::CanvasConicGradientPaintStyle::create(Gfx::FloatPoint { x, y }, start_angle);
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return realm.heap().allocate<CanvasGradient>(realm, realm, *conic_gradient);
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}
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CanvasGradient::CanvasGradient(JS::Realm& realm, Type type)
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CanvasGradient::CanvasGradient(JS::Realm& realm, Gfx::GradientPaintStyle& gradient)
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: PlatformObject(realm)
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, m_type(type)
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, m_gradient(gradient)
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{
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}
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@ -68,12 +59,11 @@ WebIDL::ExceptionOr<void> CanvasGradient::add_color_stop(double offset, Deprecat
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return WebIDL::SyntaxError::create(realm(), "Could not parse color for CanvasGradient");
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// 4. Place a new stop on the gradient, at offset offset relative to the whole gradient, and with the color parsed color.
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m_color_stops.append(ColorStop { offset, parsed_color.value() });
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m_gradient->add_color_stop(offset, parsed_color.value());
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// FIXME: If multiple stops are added at the same offset on a gradient, then they must be placed in the order added,
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// with the first one closest to the start of the gradient, and each subsequent one infinitesimally further along
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// towards the end point (in effect causing all but the first and last stop added at each point to be ignored).
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quick_sort(m_color_stops, [](auto& a, auto& b) { return a.offset < b.offset; });
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return {};
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}
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