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Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules "The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler."
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26 changed files with 41 additions and 82 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -26,10 +27,6 @@ Game::Game()
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reset();
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}
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Game::~Game()
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{
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}
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void Game::reset_paddle()
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{
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update(enclosing_int_rect(m_paddle.rect));
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -18,7 +19,7 @@ public:
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static const int game_width = 480;
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static const int game_height = 500;
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virtual ~Game() override;
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virtual ~Game() override = default;
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void set_paused(bool paused);
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* Copyright (c) 2020-2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -20,10 +20,6 @@ LevelSelectDialog::LevelSelectDialog(Window* parent_window)
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build();
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}
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LevelSelectDialog::~LevelSelectDialog()
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{
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}
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int LevelSelectDialog::show(int& board_number, Window* parent_window)
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{
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auto box = LevelSelectDialog::construct(parent_window);
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* Copyright (c) 2020-2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -12,7 +12,7 @@ namespace Breakout {
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class LevelSelectDialog : public GUI::Dialog {
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C_OBJECT(LevelSelectDialog)
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public:
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virtual ~LevelSelectDialog() override;
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virtual ~LevelSelectDialog() override = default;
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static int show(int& board_number, Window* parent_window);
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int level() const { return m_level; }
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